LeviLamina
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SneakTriggerSystem::DetermineStatusArgs Struct Reference

Public Member Functions

DetermineStatusArgs & operator= (DetermineStatusArgs const &)
 DetermineStatusArgs (DetermineStatusArgs const &)

Public Attributes

::ll::TypedStorage< 8, 8, ::MoveInputComponent const & > mMoveInput
::ll::TypedStorage< 8, 8, ::PlayerInputRequestComponent const & > mInputRequest
::ll::TypedStorage< 8, 8, ::ActorDataFlagComponent const & > mActorData
::ll::TypedStorage< 1, 1, bool const > mIsCrawlingEnabled
::ll::TypedStorage< 4, 4, ::GameType > mDefaultGameType
::ll::TypedStorage< 1, 1, bool > mWasInWater
::ll::TypedStorage< 1, 1, bool > mIsRiding
::ll::TypedStorage< 8, 8, ::optional_ref<::ActorGameTypeComponent const > > mActorGameType

The documentation for this struct was generated from the following file: