LeviLamina
Loading...
Searching...
No Matches
SneakTriggerSystem::DetermineStatusArgs Struct Reference

Public Member Functions

DetermineStatusArgsoperator= (DetermineStatusArgs const &)
 
 DetermineStatusArgs (DetermineStatusArgs const &)
 

Public Attributes

::ll::TypedStorage< 8, 8, ::MoveInputComponent const & > mMoveInput
 
::ll::TypedStorage< 8, 8, ::PlayerInputRequestComponent const & > mInputRequest
 
::ll::TypedStorage< 8, 8, ::ActorDataFlagComponent const & > mActorData
 
::ll::TypedStorage< 1, 1, bool const > mIsCrawlingEnabled
 
::ll::TypedStorage< 4, 4, ::GameType > mDefaultGameType
 
::ll::TypedStorage< 1, 1, bool > mWasInWater
 
::ll::TypedStorage< 1, 1, bool > mIsRiding
 
::ll::TypedStorage< 8, 8, ::optional_ref<::ActorGameTypeComponent const > > mActorGameType
 

The documentation for this struct was generated from the following file: