LeviLamina
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SummonActorGoal Class Reference
+ Inheritance diagram for SummonActorGoal:

Public Member Functions

virtual void appendDebugInfo (::std::string &str) const
 
virtual bool canUse ()
 
virtual bool canContinueToUse ()
 
virtual void start ()
 
virtual void stop ()
 
virtual void tick ()
 
MCAPI void _createSpellEntity (float x, float z, float minY, float maxY, float lifespan, int summonType, ::ActorDefinitionIdentifier summonEvent, ::std::string const &) const
 
MCAPI int _selectBestSpell (::Actor &target) const
 
MCAPI void $appendDebugInfo (::std::string &str) const
 
MCAPI bool $canUse ()
 
MCAPI bool $canContinueToUse ()
 
MCAPI void $start ()
 
MCAPI void $stop ()
 
MCAPI void $tick ()
 
virtual bool canBeInterrupted ()
 
virtual bool isTargetGoal () const
 
virtual void onPlayerDimensionChanged (::Player *player, ::DimensionType fromDimension, ::DimensionType toDimension)
 
MCFOLD void $dtor ()
 
MCFOLD bool $canBeInterrupted ()
 
MCFOLD bool $isTargetGoal () const
 
MCFOLD void $onPlayerDimensionChanged (::Player *player, ::DimensionType fromDimension, ::DimensionType toDimension)
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Public Attributes

::ll::TypedStorage< 8, 8, ::Mob & > mCaster
 
::ll::TypedStorage< 8, 24, ::std::vector<::SummonSpellData > > mSpells
 
::ll::TypedStorage< 4, 4, int > mCurrentTick
 
::ll::TypedStorage< 4, 4, int > mCastTicksRemaining
 
::ll::TypedStorage< 4, 4, int > mCurrentSpellIndex
 
::ll::TypedStorage< 4, 4, int > mCurrentSpellStage
 
::ll::TypedStorage< 4, 4, int > mCurrentSummonCount
 
::ll::TypedStorage< 8, 8, uint64 > mCooldownStopTick
 
::ll::TypedStorage< 4, 12, ::Vec3mTargetPos
 
::ll::TypedStorage< 4, 12, ::Vec3mCasterPos
 
::ll::TypedStorage< 4, 4, int > mRequiredControlFlags
 
::ll::TypedStorage< 8, 32, ::std::string > mName
 
::ll::TypedStorage< 2, 2, ushort > mTypeId
 

Member Function Documentation

◆ appendDebugInfo()

virtual void SummonActorGoal::appendDebugInfo ( ::std::string & str) const
virtual

Implements Goal.

◆ canUse()

virtual bool SummonActorGoal::canUse ( )
virtual

Implements Goal.

◆ canContinueToUse()

virtual bool SummonActorGoal::canContinueToUse ( )
virtual

Reimplemented from Goal.

◆ start()

virtual void SummonActorGoal::start ( )
virtual

Reimplemented from Goal.

◆ stop()

virtual void SummonActorGoal::stop ( )
virtual

Reimplemented from Goal.

◆ tick()

virtual void SummonActorGoal::tick ( )
virtual

Reimplemented from Goal.


The documentation for this class was generated from the following file: