LeviLamina
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ServerPlayerMovementSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class BlockSource;
11// clang-format on
12
14public:
15 // static functions
16 // NOLINTBEGIN
17 MCNAPI static void _tryResetFallDistance(
18 ::StateVectorComponent const& vecComp,
19 ::FallDistanceComponent& fallDistance,
20 ::BlockSource const& region
21 );
22
23 MCNAPI static ::TickingSystemWithInfo createClearPlayerActionComponentSystem();
24
25 MCNAPI static ::std::array<::TickingSystemWithInfo, 2> createPostTravelSystems();
26
27 MCNAPI static ::TickingSystemWithInfo createServerPlayerResetFallDistanceSystem();
28 // NOLINTEND
29};
Definition BlockSource.h:67
Definition FallDistanceComponent.h:5
Definition ServerPlayerMovementSystem.h:13
static MCAPI ::TickingSystemWithInfo createClearPlayerActionComponentSystem()
static MCAPI ::TickingSystemWithInfo createServerPlayerResetFallDistanceSystem()
static MCAPI void _tryResetFallDistance(::StateVectorComponent const &vecComp, ::FallDistanceComponent &fallDistance, ::BlockSource const &region)
static MCAPI ::std::array<::TickingSystemWithInfo, 2 > createPostTravelSystems()
Definition StateVectorComponent.h:8
Definition TickingSystemWithInfo.h:13