LeviLamina
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ServerPlayerMovementSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
BlockSource
;
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struct
FallDistanceComponent
;
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struct
StateVectorComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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struct
ServerPlayerMovementSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
_tryResetFallDistance(
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::StateVectorComponent
const
& vecComp,
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::FallDistanceComponent
& fallDistance,
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::BlockSource
const
& region
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);
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MCAPI static ::TickingSystemWithInfo createClearPlayerActionComponentSystem();
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MCAPI static ::TickingSystemWithInfo createServerPlayerResetFallDistanceSystem();
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// NOLINTEND
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};
BlockSource
Definition
BlockSource.h:71
FallDistanceComponent
Definition
FallDistanceComponent.h:5
ServerPlayerMovementSystem
Definition
ServerPlayerMovementSystem.h:13
StateVectorComponent
Definition
StateVectorComponent.h:8
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
ServerPlayerMovementSystem.h
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for LeviLamina by
1.16.1