LeviLamina
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ServerPlayerMovementSystem Struct Reference

Static Public Member Functions

static MCAPI void _tryResetFallDistance (::StateVectorComponent const &vecComp, ::FallDistanceComponent &fallDistance, ::BlockSource const &region)
 
static MCAPI ::TickingSystemWithInfo createClearPlayerActionComponentSystem ()
 
static MCAPI ::std::array<::TickingSystemWithInfo, 2 > createPostTravelSystems ()
 
static MCAPI ::TickingSystemWithInfo createServerPlayerResetFallDistanceSystem ()
 

The documentation for this struct was generated from the following file: