LeviLamina
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ScriptScriptingEventHandler Class Reference
+ Inheritance diagram for ScriptScriptingEventHandler:

Public Member Functions

virtual ::GameplayHandlerResult<::CoordinatorResult > handleEvent (::BeforeWatchdogTerminateEvent &beforeWatchdogTerminateEvent)
 
virtual ::GameplayHandlerResult<::CoordinatorResult > handleEvent (::ScriptModuleStartupEvent const &moduleStartupEvent)
 
virtual ::GameplayHandlerResult<::CoordinatorResult > handleEvent (::ScriptModuleShutdownEvent const &moduleShutdownEvent)
 
MCAPI bool _handlScriptModuleShutdownEvent (::ScriptModuleShutdownEvent const &moduleShutdownEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::ScriptSystemBeforeEvents > scriptSystemBeforeEventsHandle) const
 
MCAPI bool _handleScriptModuleStartupEvent (::ScriptModuleStartupEvent const &moduleStartupEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::ScriptSystemBeforeEvents > scriptSystemBeforeEventsHandle) const
 
MCAPI bool _handleWatchdogTerminateEvent (::BeforeWatchdogTerminateEvent &beforeWatchdogTerminateEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::ScriptSystemBeforeEvents > scriptSystemBeforeEventsHandle) const
 
MCAPI ::GameplayHandlerResult<::CoordinatorResult > $handleEvent (::BeforeWatchdogTerminateEvent &beforeWatchdogTerminateEvent)
 
MCAPI ::GameplayHandlerResult<::CoordinatorResult > $handleEvent (::ScriptModuleStartupEvent const &moduleStartupEvent)
 
MCAPI ::GameplayHandlerResult<::CoordinatorResult > $handleEvent (::ScriptModuleShutdownEvent const &moduleShutdownEvent)
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

The documentation for this class was generated from the following file: