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ScriptScriptingEventHandler Class Reference
+ Inheritance diagram for ScriptScriptingEventHandler:

Public Member Functions

virtual ::GameplayHandlerResult<::CoordinatorResult > handleEvent (::BeforeWatchdogTerminateEvent &beforeWatchdogTerminateEvent)
 
virtual ::GameplayHandlerResult<::CoordinatorResult > handleEvent (::ScriptModuleStartupEvent const &moduleStartupEvent)
 
virtual ::GameplayHandlerResult<::CoordinatorResult > handleEvent (::ScriptModuleShutdownEvent const &moduleShutdownEvent)
 
MCAPI bool _handlScriptModuleShutdownEvent (::ScriptModuleShutdownEvent const &moduleShutdownEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::ScriptSystemBeforeEvents > scriptSystemBeforeEventsHandle) const
 
MCAPI bool _handleScriptModuleStartupEvent (::ScriptModuleStartupEvent const &moduleStartupEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::ScriptSystemBeforeEvents > scriptSystemBeforeEventsHandle) const
 
MCAPI bool _handleWatchdogTerminateEvent (::BeforeWatchdogTerminateEvent &beforeWatchdogTerminateEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::ScriptSystemBeforeEvents > scriptSystemBeforeEventsHandle) const
 
MCAPI ::GameplayHandlerResult<::CoordinatorResult > $handleEvent (::BeforeWatchdogTerminateEvent &beforeWatchdogTerminateEvent)
 
MCAPI ::GameplayHandlerResult<::CoordinatorResult > $handleEvent (::ScriptModuleStartupEvent const &moduleStartupEvent)
 
MCAPI ::GameplayHandlerResult<::CoordinatorResult > $handleEvent (::ScriptModuleShutdownEvent const &moduleShutdownEvent)
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Member Function Documentation

◆ _handlScriptModuleShutdownEvent()

MCAPI bool ScriptScriptingEventHandler::_handlScriptModuleShutdownEvent ( ::ScriptModuleShutdownEvent const & moduleShutdownEvent,
::Scripting::WeakLifetimeScope const & scope,
::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::ScriptSystemBeforeEvents > scriptSystemBeforeEventsHandle ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _handleScriptModuleStartupEvent()

MCAPI bool ScriptScriptingEventHandler::_handleScriptModuleStartupEvent ( ::ScriptModuleStartupEvent const & moduleStartupEvent,
::Scripting::WeakLifetimeScope const & scope,
::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::ScriptSystemBeforeEvents > scriptSystemBeforeEventsHandle ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _handleWatchdogTerminateEvent()

MCAPI bool ScriptScriptingEventHandler::_handleWatchdogTerminateEvent ( ::BeforeWatchdogTerminateEvent & beforeWatchdogTerminateEvent,
::Scripting::WeakLifetimeScope const & scope,
::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::ScriptSystemBeforeEvents > scriptSystemBeforeEventsHandle ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $handleEvent() [1/3]

MCAPI ::GameplayHandlerResult<::CoordinatorResult > ScriptScriptingEventHandler::$handleEvent ( ::BeforeWatchdogTerminateEvent & beforeWatchdogTerminateEvent)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $handleEvent() [2/3]

MCAPI ::GameplayHandlerResult<::CoordinatorResult > ScriptScriptingEventHandler::$handleEvent ( ::ScriptModuleStartupEvent const & moduleStartupEvent)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $handleEvent() [3/3]

MCAPI ::GameplayHandlerResult<::CoordinatorResult > ScriptScriptingEventHandler::$handleEvent ( ::ScriptModuleShutdownEvent const & moduleShutdownEvent)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

static MCAPI void ** ScriptScriptingEventHandler::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: