LeviLamina
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Convert2dTo3dOperationNode.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/newbiome/OperationNode.h"
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#include "mc/world/level/newbiome/operation_node_details/TransferData.h"
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// auto generated forward declare list
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// clang-format off
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class
Biome
;
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class
BlockPos
;
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class
Pos2d
;
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// clang-format on
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class
Convert2dTo3dOperationNode
:
public
::OperationNode
<::Biome*, ::BlockPos> {
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 16, ::std::shared_ptr<::OperationNode<::Biome*, ::Pos2d>>> mParent;
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// NOLINTEND
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
void
init(int64 seed)
/*override*/
;
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virtual ::OperationNodeDetails::TransferData<::Biome*>
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_allocateAndFill(uint64,
::BlockPos
const
&,
::BlockPos
const
&)
const
/*override*/
;
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virtual
~Convert2dTo3dOperationNode
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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};
Biome
Definition
Biome.h:23
BlockPos
Definition
BlockPos.h:19
Convert2dTo3dOperationNode
Definition
Convert2dTo3dOperationNode.h:16
OperationNode
Definition
OperationNode.h:6
Pos2d
Definition
Pos2d.h:6
src
mc
world
level
biome
layers
Convert2dTo3dOperationNode.h
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for LeviLamina by
1.16.1