LeviLamina
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Convert2dTo3dOperationNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/newbiome/OperationNode.h"
7#include "mc/world/level/newbiome/operation_node_details/TransferData.h"
8
9// auto generated forward declare list
10// clang-format off
11class Biome;
12class BlockPos;
13class Pos2d;
14// clang-format on
15
16class Convert2dTo3dOperationNode : public ::OperationNode<::Biome*, ::BlockPos> {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::OperationNode<::Biome*, ::Pos2d>>> mParent;
21 // NOLINTEND
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual void init(int64 seed) /*override*/;
27
28 virtual ::OperationNodeDetails::TransferData<::Biome*>
29 _allocateAndFill(uint64, ::BlockPos const&, ::BlockPos const&) const /*override*/;
30 // NOLINTEND
31
32public:
33 // virtual function thunks
34 // NOLINTBEGIN
35
36 // NOLINTEND
37};
Definition Biome.h:24
Definition BlockPos.h:21
Definition Convert2dTo3dOperationNode.h:16
Definition OperationNode.h:6
Definition Pos2d.h:6