LeviLamina
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Convert2dTo3dOperationNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/newbiome/OperationNode.h"
7#include "mc/world/level/newbiome/operation_node_details/TransferData.h"
8
9// auto generated forward declare list
10// clang-format off
11class Biome;
12class BlockPos;
13// clang-format on
14
15class Convert2dTo3dOperationNode : public ::OperationNode<::Biome*, ::BlockPos> {
16public:
17 // member variables
18 // NOLINTBEGIN
20 // NOLINTEND
21
22public:
23 // prevent constructor by default
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 // vIndex: 1
32 virtual void init(int64 seed) /*override*/;
33
34 // vIndex: 2
35 virtual ::OperationNodeDetails::TransferData<::Biome*>
36 _allocateAndFill(uint64, ::BlockPos const&, ::BlockPos const&) const /*override*/;
37
38 // vIndex: 0
39 virtual ~Convert2dTo3dOperationNode() /*override*/ = default;
40 // NOLINTEND
41
42public:
43 // destructor thunk
44 // NOLINTBEGIN
45
46 // NOLINTEND
47
48public:
49 // virtual function thunks
50 // NOLINTBEGIN
51
52 // NOLINTEND
53};
Definition Biome.h:27
Definition BlockPos.h:18
Definition Convert2dTo3dOperationNode.h:15
Definition OperationNode.h:6
Definition Alias.h:14