LeviLamina
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Convert2dTo3dOperationNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/newbiome/OperationNode.h"
7#include "mc/world/level/newbiome/operation_node_details/TransferData.h"
8
9// auto generated forward declare list
10// clang-format off
11class Biome;
12class BlockPos;
13class Pos2d;
14// clang-format on
15
16class Convert2dTo3dOperationNode : public ::OperationNode<::Biome*, ::BlockPos> {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::OperationNode<::Biome*, ::Pos2d>>> mParent;
21 // NOLINTEND
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 // vIndex: 1
27 virtual void init(int64 seed) /*override*/;
28
29 // vIndex: 2
30 virtual ::OperationNodeDetails::TransferData<::Biome*>
31 _allocateAndFill(uint64, ::BlockPos const&, ::BlockPos const&) const /*override*/;
32
33 // vIndex: 0
34 virtual ~Convert2dTo3dOperationNode() /*override*/ = default;
35 // NOLINTEND
36
37public:
38 // virtual function thunks
39 // NOLINTBEGIN
40
41 // NOLINTEND
42};
Definition Biome.h:23
Definition BlockPos.h:17
Definition Convert2dTo3dOperationNode.h:16
Definition OperationNode.h:6
Definition Pos2d.h:6