3#include "mc/_HeaderOutputPredefine.h"
13namespace TargetRelativeMovementGoalUtils {
16MCAPI ::std::optional<::Vec3> calculateJumpVectorForElevationAngle(
17 ::IBlockSource& region,
18 ::AABB
const& actorAABB,
19 ::Vec3
const& actorPos,
20 ::Vec3
const& jumpAimBlockPos,
22 float maxJumpVelocity,
27MCAPI ::Vec3 getRandomPointBehindTarget(
29 ::Actor
const& target,
31 float minLandingDistance,
32 float maxLandingDistance
35MCAPI
bool validTransition(
36 ::AABB
const& mobAABB,
37 ::IBlockSource& region,
Definition IBlockSource.h:37