3#include "mc/_HeaderOutputPredefine.h"
13namespace TargetRelativeMovementGoalUtils {
16MCNAPI ::std::optional<::Vec3> calculateJumpVectorForElevationAngle(
20 ::Vec3 const& jumpAimBlockPos,
22 float maxJumpVelocity,
27MCNAPI ::Vec3 getRandomPointBehindTarget(
31 float minLandingDistance,
32 float maxLandingDistance
35MCNAPI
bool validTransition(
Definition IBlockSource.h:35