LeviLamina
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MessengerFactory.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Player;
9// clang-format on
10
11namespace GameModeExt {
12
14public:
15 // MessengerFactory inner types define
16 using FactoryFunction = ::gsl::not_null<::std::unique_ptr<::IGameModeMessenger> (*)(::Player&)>;
17
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 8, ::gsl::not_null<::std::unique_ptr<::IGameModeMessenger> (*)(::Player&)>> mCreateClientAuth;
22 ::ll::TypedStorage<8, 8, ::gsl::not_null<::std::unique_ptr<::IGameModeMessenger> (*)(::Player&)>> mCreateServerAuth;
23 // NOLINTEND
24};
25
26} // namespace GameModeExt
Definition Player.h:129
Definition MessengerFactory.h:13
Definition IGameModeMessenger.h:12