16 using FactoryFunction = ::gsl::not_null<::std::unique_ptr<::IGameModeMessenger> (*)(
::Player&)>;
21 ::ll::TypedStorage<8, 8, ::gsl::not_null<::std::unique_ptr<::IGameModeMessenger> (*)(
::Player&)>> mCreateClientAuth;
22 ::ll::TypedStorage<8, 8, ::gsl::not_null<::std::unique_ptr<::IGameModeMessenger> (*)(
::Player&)>> mCreateServerAuth;