3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/controls/renderers/MinecraftUICustomRenderer.h"
7#include "mc/legacy/ActorUniqueID.h"
8#include "mc/world/actor/SkinData.h"
29 enum class RotateMode : uchar {
38 ::ll::TypedStorage<4, 12, ::glm::vec3> mScale;
39 ::ll::TypedStorage<4, 12, ::glm::vec3> mRotate;
40 ::ll::TypedStorage<4, 12, ::glm::vec3> mTranslate;
41 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mActorId;
42 ::ll::TypedStorage<1, 1, bool> mUseLiveAnimation;
43 ::ll::TypedStorage<1, 1, ::ActorPortraitRenderer::RotateMode> mRotateMode;
44 ::ll::TypedStorage<4, 16, ::SkinData> mSkin;
50 MCAPI
void _extract(::UIPropertyBag
const& bag);
57 ::ll::TypedStorage<4, 4, float> mElapsedTime;
63 virtual ::std::shared_ptr<::UICustomRenderer> clone() const ;
66 render(::MinecraftUIRenderContext& renderContext, ::IClientInstance& client, ::UIControl& owner,
int) ;
68 virtual ~ActorPortraitRenderer() = default;
74 MCAPI
void _prependTransform(
76 ::glm::vec2 const& ownerPos,
77 ::glm::vec2 const& ownerScale,
80 ::ActorPortraitRenderer::
Args const& args,
88 MCAPI ::std::shared_ptr<::UICustomRenderer> $clone() const;
90 MCAPI
void $render(::MinecraftUIRenderContext& renderContext, ::IClientInstance& client, ::UIControl& owner,
int);
Definition ActorPortraitRenderer.h:5
static MCAPI void ** $vftable()
Definition IClientInstance.h:5
Definition MinecraftUICustomRenderer.h:5
Definition MinecraftUIRenderContext.h:5
Definition UICustomRenderer.h:5
Definition UIPropertyBag.h:5
Definition ActorPortraitRenderer.h:15