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MCAPI void | initialize (::EntityContext &entity, ::TimerActorFlagBaseGoal &goal) const |
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MCAPI void | $dtor () |
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virtual bool | validateMobType (::Mob &) const |
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virtual bool | validate (::Mob &) const |
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MCFOLD bool | $validateMobType (::Mob &) const |
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MCFOLD bool | $validate (::Mob &) const |
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| static MCAPI void ** | $vftable () |
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static MCAPI ::std::unordered_map<::std::string, int > const & | mControlFlagMap () |
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::ll::TypedStorage< 4, 8, ::FloatRange > | mDurationRangeSeconds |
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::ll::TypedStorage< 4, 8, ::FloatRange > | mCooldownRangeSeconds |
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::ll::TypedStorage< 8, 104, ::ActorDefinitionTrigger > | mOnStartEvent |
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::ll::TypedStorage< 8, 104, ::ActorDefinitionTrigger > | mOnEndEvent |
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::ll::TypedStorage< 4, 4, int > | mPriority |
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::ll::TypedStorage< 4, 4, int > | mControlFlags |
◆ $vftable()
| MCAPI void ** TimerActorFlag2Goal::Definition::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: