LeviLamina
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UpdateEntityAfterFallOn.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
11class Block;
12class BlockPos;
14struct BounceComponent;
16struct PlayerComponent;
18// clang-format on
19
20namespace UpdateEntityAfterFallOn {
21// functions
22// NOLINTBEGIN
23MCAPI void onBounceStarted(
24 ::StrictEntityContext const& entity,
25 ::BlockPos const& bounceStartPos,
26 ::Block const& block,
29);
30// NOLINTEND
31
32} // namespace UpdateEntityAfterFallOn
Definition BlockPos.h:18
Definition Block.h:36
Definition StrictEntityContext.h:10
Definition ViewT.h:6
Definition BounceComponent.h:11
Definition Include.h:6
Definition MinecartFlagComponent.h:5
Definition PlayerComponent.h:5
Definition StateVectorComponent.h:10