LeviLamina
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ResetMoveDirectionJumpPendingSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Exclude.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorDataControllingSeatIndexComponent
;
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struct
ActorDataFlagComponent
;
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struct
JumpPendingScaleComponent
;
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struct
MobAllowStandSlidingFlagComponent
;
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struct
MobTravelComponent
;
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struct
OnGroundFlagComponent
;
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struct
VehicleComponent
;
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// clang-format on
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class
ResetMoveDirectionJumpPendingSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
tickResetMoveDirectionJumpPendingSystem(
::ViewT
<
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::StrictEntityContext
,
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::Include<::OnGroundFlagComponent>
,
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::Exclude<::MobAllowStandSlidingFlagComponent>
,
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::JumpPendingScaleComponent
const
,
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::ActorDataFlagComponent
const
,
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::ActorDataControllingSeatIndexComponent
const
,
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::VehicleComponent
const
,
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::MobTravelComponent
> view);
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// NOLINTEND
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};
ResetMoveDirectionJumpPendingSystem
Definition
ResetMoveDirectionJumpPendingSystem.h:22
StrictEntityContext
Definition
StrictEntityContext.h:10
ViewT
Definition
ViewT.h:6
ActorDataControllingSeatIndexComponent
Definition
ActorDataControllingSeatIndexComponent.h:8
ActorDataFlagComponent
Definition
ActorDataFlagComponent.h:8
Exclude
Definition
Exclude.h:6
Include
Definition
Include.h:6
JumpPendingScaleComponent
Definition
JumpPendingScaleComponent.h:8
MobAllowStandSlidingFlagComponent
Definition
MobAllowStandSlidingFlagComponent.h:5
MobTravelComponent
Definition
MobTravelComponent.h:10
OnGroundFlagComponent
Definition
OnGroundFlagComponent.h:5
VehicleComponent
Definition
VehicleComponent.h:10
src
mc
entity
systems
ResetMoveDirectionJumpPendingSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
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