22 ::ll::TypedStorage<4, 4, int> mUsingTime;
33 virtual void handleEntityEvent(::ActorEvent
id,
int data) ;
36 virtual ::Vec3 getFiringPos()
const ;
39 virtual float getDamageAfterEnchantReduction(
::ActorDamageSource const& source,
float damage)
const ;
42 virtual ~Witch() =
default;
68 MCAPI
void $handleEntityEvent(::ActorEvent
id,
int data);
70 MCAPI ::Vec3 $getFiringPos()
const;
72 MCAPI
float $getDamageAfterEnchantReduction(
::ActorDamageSource const& source,
float damage)
const;
Definition EntityContext.h:16