22 ::ll::TypedStorage<4, 4, int> mUsingTime;
32 virtual void handleEntityEvent(::ActorEvent
id,
int data) ;
34 virtual ::Vec3 getFiringPos()
const ;
36 virtual float getDamageAfterEnchantReduction(
::ActorDamageSource const& source,
float damage)
const ;
38 virtual ~Witch() =
default;
64 MCAPI
void $handleEntityEvent(::ActorEvent
id,
int data);
66 MCAPI ::Vec3 $getFiringPos()
const;
68 MCAPI
float $getDamageAfterEnchantReduction(
::ActorDamageSource const& source,
float damage)
const;
76 MCAPI
static void** $vftable();
Definition EntityContext.h:16