3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7#include "mc/deps/input/InputDeviceMapper.h"
8#include "mc/deps/input/InputMode.h"
16struct ControllerIDtoClientMap;
23 using HandlePointerReturn = ::std::tuple<bool, bool>;
28 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::TouchControlSet>> mTouchControlSet;
29 ::ll::TypedStorage<4, 4, int> mYAxisInversionFactor;
30 ::ll::TypedStorage<8, 24, ::std::vector<::std::pair<int, int>>> mTouchIdsWithFlags;
31 ::ll::TypedStorage<4, 4, int> mPrimaryGameControllerId;
32 ::ll::TypedStorage<4, 4, ::InputMode> mLastInputMode;
40 virtual void setMapping(
47 virtual void clearMapping(
int controllerId) ;
50 tick(
::InputEventQueue& eventQueue, ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap>
const&) ;
52 virtual void clearInputDeviceQueue() ;
54 virtual ::InputMode getInputMode() const ;
58 virtual
void setWindowSize(
int width,
int height) ;
60 virtual
void changeControllerId(
int oldId,
int newId) ;
66 MCAPI
void $setMapping(
73 MCAPI
void $clearMapping(
int controllerId);
75 MCAPI
bool $tick(::
InputEventQueue& eventQueue, ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap> const&);
77 MCFOLD
void $clearInputDeviceQueue();
79 MCFOLD ::InputMode $getInputMode() const;
83 MCFOLD
void $setWindowSize(
int width,
int height);
85 MCAPI
void $changeControllerId(
int oldId,
int newId);
Definition BindingFactory.h:5
Definition InputRenderContext.h:5
Definition TouchControlSet.h:5