LeviLamina
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ActivateToolNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/node/BehaviorNode.h"
8#include "mc/world/level/BlockPos.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13class Block;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<4, 12, ::BlockPos> mBlockPos;
21 ::ll::TypedStorage<8, 8, ::Block const*> mStartingBlock;
22 ::ll::TypedStorage<1, 1, bool> mRightMouseDown;
23 ::ll::TypedStorage<4, 4, int> mDelayTicks;
24 ::ll::TypedStorage<4, 4, int> mDelayCounter;
25 ::ll::TypedStorage<1, 1, bool> mPreActionDone;
26 // NOLINTEND
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 // vIndex: 1
32 virtual ::BehaviorStatus tick(::Actor&) /*override*/;
33
34 // vIndex: 2
35 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
36
37 // vIndex: 0
38 virtual ~ActivateToolNode() /*override*/ = default;
39 // NOLINTEND
40
41public:
42 // virtual function thunks
43 // NOLINTBEGIN
44 MCFOLD void $initializeFromDefinition(::Actor& owner);
45 // NOLINTEND
46
47public:
48 // vftables
49 // NOLINTBEGIN
50 MCNAPI static void** $vftable();
51 // NOLINTEND
52};
Definition ActivateToolNode.h:16
static MCAPI void ** $vftable()
Definition Actor.h:102
Definition BehaviorNode.h:17
Definition Block.h:38