LeviLamina
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TargetGoalDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/BaseGoalDefinition.h"
7
8// auto generated forward declare list
9// clang-format off
10struct MobDescriptor;
11// clang-format on
12
14public:
15 // TargetGoalDefinition inner types define
17
18 using TargetTypes = ::std::vector<::MobDescriptor>;
19
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<1, 1, bool> mAttackOwner;
24 ::ll::TypedStorage<1, 1, bool> mMustReach;
25 ::ll::TypedStorage<1, 1, bool> mMustSee;
26 ::ll::TypedStorage<4, 4, float> mDefaultFollowDistance;
27 ::ll::TypedStorage<4, 4, float> mForgetTargetTime;
28 ::ll::TypedStorage<4, 4, float> mPersistTargetTime;
29 ::ll::TypedStorage<8, 24, ::std::vector<::MobDescriptor>> mTargetTypes;
30 // NOLINTEND
31
32public:
33 // virtual functions
34 // NOLINTBEGIN
35 // vIndex: 0
36 virtual ~TargetGoalDefinition() /*override*/ = default;
37 // NOLINTEND
38
39public:
40 // vftables
41 // NOLINTBEGIN
42 MCNAPI static void** $vftable();
43 // NOLINTEND
44};
Definition BaseGoalDefinition.h:10
Definition TargetGoalDefinition.h:13
static MCAPI void ** $vftable()
Definition MobDescriptor.h:8