3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/scripting/lifetime_registry/TypedObjectHandle.h"
7#include "mc/gameplayhandlers/CoordinatorResult.h"
8#include "mc/gameplayhandlers/EventHandlerDispatcher.h"
9#include "mc/gameplayhandlers/GameplayHandlerResult.h"
10#include "mc/gameplayhandlers/HandlerResult.h"
11#include "mc/gameplayhandlers/PlayerGameplayHandler.h"
12#include "mc/scripting/event_handlers/ScriptEventHandler.h"
13#include "mc/world/events/MutablePlayerGameplayEvent.h"
14#include "mc/world/events/PlayerGameplayEvent.h"
20namespace ScriptModuleMinecraft {
class IScriptWorldBeforeEvents; }
21namespace Scripting {
class WeakLifetimeScope; }
33 virtual ::GameplayHandlerResult<::CoordinatorResult>
37 virtual ::GameplayHandlerResult<::CoordinatorResult>
77 MCNAPI ::GameplayHandlerResult<::CoordinatorResult>
80 MCNAPI ::GameplayHandlerResult<::CoordinatorResult>
Definition EventHandlerDispatcher.h:6
Definition ScriptEventHandler.h:6
Definition ScriptPlayerGameplayHandler.h:25
MCAPI bool _handlePlayerGameModeChangeEvent(::PlayerGameModeChangeEvent &playerGameModeChangeEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle) const
MCAPI ::GameplayHandlerResult<::CoordinatorResult > $handleEvent(::MutablePlayerGameplayEvent<::CoordinatorResult > &event)
static MCAPI void ** $vftable()
MCAPI bool _handleCoordinatorPlayerGameplayEvent(::PlayerGameplayEvent<::CoordinatorResult > const &event, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle)
MCAPI::HandlerResult $handleEvent(::PlayerDisconnectEvent const &playerDisconnectEvent)
MCAPI bool _handlePlayerDisconnectEvent(::PlayerDisconnectEvent const &playerDisconnectEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle) const
MCAPI ::GameplayHandlerResult<::CoordinatorResult > $handleEvent(::PlayerGameplayEvent<::CoordinatorResult > const &event)
MCAPI bool _handleMutablePlayerGameplayEvent(::MutablePlayerGameplayEvent<::CoordinatorResult > &event, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle) const
Definition WeakLifetimeScope.h:12
Definition MutablePlayerGameplayEvent.h:9
Definition PlayerDisconnectEvent.h:8
Definition PlayerGameModeChangeEvent.h:9
Definition PlayerGameplayEvent.h:40
Definition TypedObjectHandle.h:8