LeviLamina
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ScriptPlayerGameplayHandler.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/TypedObjectHandle.h"
7#include "mc/gameplayhandlers/CoordinatorResult.h"
8#include "mc/gameplayhandlers/EventHandlerDispatcher.h"
9#include "mc/gameplayhandlers/GameplayHandlerResult.h"
10#include "mc/gameplayhandlers/HandlerResult.h"
11#include "mc/gameplayhandlers/PlayerGameplayHandler.h"
12#include "mc/scripting/event_handlers/ScriptEventHandler.h"
13#include "mc/world/events/MutablePlayerGameplayEvent.h"
14#include "mc/world/events/PlayerGameplayEvent.h"
15
16// auto generated forward declare list
17// clang-format off
20namespace ScriptModuleMinecraft { class IScriptWorldBeforeEvents; }
21namespace Scripting { class WeakLifetimeScope; }
22// clang-format on
23
24class ScriptPlayerGameplayHandler : public ::EventHandlerDispatcher<::PlayerGameplayHandler>,
25 public ::ScriptEventHandler<::ScriptModuleMinecraft::IScriptWorldBeforeEvents> {
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual ::HandlerResult handleEvent(::PlayerDisconnectEvent const& playerDisconnectEvent) /*override*/;
30
31 virtual ::GameplayHandlerResult<::CoordinatorResult>
32 handleEvent(::MutablePlayerGameplayEvent<::CoordinatorResult>& event) /*override*/;
33
34 virtual ::GameplayHandlerResult<::CoordinatorResult>
35 handleEvent(::PlayerGameplayEvent<::CoordinatorResult> const& event) /*override*/;
36
37 virtual ~ScriptPlayerGameplayHandler() /*override*/ = default;
38 // NOLINTEND
39
40public:
41 // member functions
42 // NOLINTBEGIN
47 );
48
53 ) const;
54
56 ::PlayerDisconnectEvent const& playerDisconnectEvent,
59 ) const;
60
62 ::PlayerGameModeChangeEvent& playerGameModeChangeEvent,
65 ) const;
66 // NOLINTEND
67
68public:
69 // virtual function thunks
70 // NOLINTBEGIN
71 MCNAPI ::HandlerResult $handleEvent(::PlayerDisconnectEvent const& playerDisconnectEvent);
72
73 MCNAPI ::GameplayHandlerResult<::CoordinatorResult>
75
76 MCNAPI ::GameplayHandlerResult<::CoordinatorResult>
78
79
80 // NOLINTEND
81
82public:
83 // vftables
84 // NOLINTBEGIN
85 MCNAPI static void** $vftable();
86 // NOLINTEND
87};
Definition EventHandlerDispatcher.h:6
Definition ScriptEventHandler.h:6
Definition IScriptWorldBeforeEvents.h:40
Definition ScriptPlayerGameplayHandler.h:25
MCAPI bool _handlePlayerGameModeChangeEvent(::PlayerGameModeChangeEvent &playerGameModeChangeEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle) const
MCAPI ::GameplayHandlerResult<::CoordinatorResult > $handleEvent(::MutablePlayerGameplayEvent<::CoordinatorResult > &event)
static MCAPI void ** $vftable()
MCAPI bool _handleCoordinatorPlayerGameplayEvent(::PlayerGameplayEvent<::CoordinatorResult > const &event, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle)
MCAPI::HandlerResult $handleEvent(::PlayerDisconnectEvent const &playerDisconnectEvent)
MCAPI bool _handlePlayerDisconnectEvent(::PlayerDisconnectEvent const &playerDisconnectEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle) const
MCAPI ::GameplayHandlerResult<::CoordinatorResult > $handleEvent(::PlayerGameplayEvent<::CoordinatorResult > const &event)
MCAPI bool _handleMutablePlayerGameplayEvent(::MutablePlayerGameplayEvent<::CoordinatorResult > &event, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle) const
Definition WeakLifetimeScope.h:7
Definition MutablePlayerGameplayEvent.h:9
Definition PlayerDisconnectEvent.h:8
Definition PlayerGameModeChangeEvent.h:9
Definition PlayerGameplayEvent.h:40
Definition TypedObjectHandle.h:8