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ScriptPlayerGameplayHandler Class Reference
+ Inheritance diagram for ScriptPlayerGameplayHandler:

Public Member Functions

virtual::HandlerResult handleEvent (::PlayerDisconnectEvent const &playerDisconnectEvent)
 
virtual ::GameplayHandlerResult<::CoordinatorResult > handleEvent (::MutablePlayerGameplayEvent<::CoordinatorResult > &event)
 
virtual ::GameplayHandlerResult<::CoordinatorResult > handleEvent (::PlayerGameplayEvent<::CoordinatorResult > const &event)
 
MCAPI bool _handleCoordinatorPlayerGameplayEvent (::PlayerGameplayEvent<::CoordinatorResult > const &event, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle)
 
MCAPI bool _handleMutablePlayerGameplayEvent (::MutablePlayerGameplayEvent<::CoordinatorResult > &event, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle) const
 
MCAPI bool _handlePlayerDisconnectEvent (::PlayerDisconnectEvent const &playerDisconnectEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle) const
 
MCAPI bool _handlePlayerGameModeChangeEvent (::PlayerGameModeChangeEvent &playerGameModeChangeEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle) const
 
MCAPI::HandlerResult $handleEvent (::PlayerDisconnectEvent const &playerDisconnectEvent)
 
MCAPI ::GameplayHandlerResult<::CoordinatorResult > $handleEvent (::MutablePlayerGameplayEvent<::CoordinatorResult > &event)
 
MCAPI ::GameplayHandlerResult<::CoordinatorResult > $handleEvent (::PlayerGameplayEvent<::CoordinatorResult > const &event)
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Member Function Documentation

◆ _handleCoordinatorPlayerGameplayEvent()

MCAPI bool ScriptPlayerGameplayHandler::_handleCoordinatorPlayerGameplayEvent ( ::PlayerGameplayEvent<::CoordinatorResult > const & event,
::Scripting::WeakLifetimeScope const & scope,
::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _handleMutablePlayerGameplayEvent()

MCAPI bool ScriptPlayerGameplayHandler::_handleMutablePlayerGameplayEvent ( ::MutablePlayerGameplayEvent<::CoordinatorResult > & event,
::Scripting::WeakLifetimeScope const & scope,
::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _handlePlayerDisconnectEvent()

MCAPI bool ScriptPlayerGameplayHandler::_handlePlayerDisconnectEvent ( ::PlayerDisconnectEvent const & playerDisconnectEvent,
::Scripting::WeakLifetimeScope const & scope,
::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _handlePlayerGameModeChangeEvent()

MCAPI bool ScriptPlayerGameplayHandler::_handlePlayerGameModeChangeEvent ( ::PlayerGameModeChangeEvent & playerGameModeChangeEvent,
::Scripting::WeakLifetimeScope const & scope,
::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > scriptLevelEventsHandle ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $handleEvent() [1/3]

MCAPI::HandlerResult ScriptPlayerGameplayHandler::$handleEvent ( ::PlayerDisconnectEvent const & playerDisconnectEvent)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $handleEvent() [2/3]

MCAPI ::GameplayHandlerResult<::CoordinatorResult > ScriptPlayerGameplayHandler::$handleEvent ( ::MutablePlayerGameplayEvent<::CoordinatorResult > & event)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $handleEvent() [3/3]

MCAPI ::GameplayHandlerResult<::CoordinatorResult > ScriptPlayerGameplayHandler::$handleEvent ( ::PlayerGameplayEvent<::CoordinatorResult > const & event)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

static MCAPI void ** ScriptPlayerGameplayHandler::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: