LeviLamina
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Piglin.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/monster/HumanoidMonster.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorDefinitionGroup
;
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class
ActorInteraction
;
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class
EntityContext
;
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class
InteractionResult
;
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class
Player
;
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class
Vec3
;
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struct
ActorDefinitionIdentifier
;
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// clang-format on
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class
Piglin :
public
::HumanoidMonster
{
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public
:
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// prevent constructor by default
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Piglin();
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual ::InteractionResult
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getInteraction(
::Player
& player,
::ActorInteraction
& interaction,
::Vec3
const
& location)
/*override*/
;
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virtual
bool
isDarkEnoughToSpawn()
const
/*override*/
;
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virtual
~Piglin()
/*override*/
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI Piglin(
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::ActorDefinitionGroup
* definitions,
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::ActorDefinitionIdentifier
const
& definitionName,
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::EntityContext
& entityContext
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);
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor(
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::ActorDefinitionGroup
* definitions,
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::ActorDefinitionIdentifier
const
& definitionName,
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::EntityContext
& entityContext
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);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCFOLD
void
$dtor();
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI ::InteractionResult
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$getInteraction(
::Player
& player,
::ActorInteraction
& interaction,
::Vec3
const
& location);
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MCFOLD
bool
$isDarkEnoughToSpawn()
const
;
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
ActorDefinitionGroup
Definition
ActorDefinitionGroup.h:36
ActorInteraction
Definition
ActorInteraction.h:8
EntityContext
Definition
EntityContext.h:16
HumanoidMonster
Definition
HumanoidMonster.h:14
InteractionResult
Definition
InteractionResult.h:5
Player
Definition
Player.h:129
Vec3
Definition
Vec3.h:10
ActorDefinitionIdentifier
Definition
ActorDefinitionIdentifier.h:15
src
mc
world
actor
monster
Piglin.h
Generated on
for LeviLamina by
1.16.1