LeviLamina
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Piglin.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/monster/HumanoidMonster.h"
7
8// auto generated forward declare list
9// clang-format off
12class EntityContext;
13class Player;
14class Vec3;
16// clang-format on
17
18class Piglin : public ::HumanoidMonster {
19public:
20 // prevent constructor by default
21 Piglin();
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual bool getInteraction(::Player& player, ::ActorInteraction& interaction, ::Vec3 const& location) /*override*/;
27
28 virtual bool isDarkEnoughToSpawn() const /*override*/;
29
30 virtual ~Piglin() /*override*/;
31 // NOLINTEND
32
33public:
34 // member functions
35 // NOLINTBEGIN
36 MCAPI Piglin(
37 ::ActorDefinitionGroup* definitions,
38 ::ActorDefinitionIdentifier const& definitionName,
39 ::EntityContext& entityContext
40 );
41 // NOLINTEND
42
43public:
44 // constructor thunks
45 // NOLINTBEGIN
46 MCAPI void* $ctor(
47 ::ActorDefinitionGroup* definitions,
48 ::ActorDefinitionIdentifier const& definitionName,
49 ::EntityContext& entityContext
50 );
51 // NOLINTEND
52
53public:
54 // destructor thunk
55 // NOLINTBEGIN
56 MCFOLD void $dtor();
57 // NOLINTEND
58
59public:
60 // virtual function thunks
61 // NOLINTBEGIN
62 MCAPI bool $getInteraction(::Player& player, ::ActorInteraction& interaction, ::Vec3 const& location);
63
64 MCFOLD bool $isDarkEnoughToSpawn() const;
65
66
67 // NOLINTEND
68
69public:
70 // vftables
71 // NOLINTBEGIN
72 MCAPI static void** $vftable();
73 // NOLINTEND
74};
Definition ActorDefinitionGroup.h:35
Definition ActorInteraction.h:5
Definition EntityContext.h:16
Definition HumanoidMonster.h:14
Definition Player.h:125
Definition Vec3.h:10
Definition ActorDefinitionIdentifier.h:15