LeviLamina
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PickUpdateArguments.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
8class HitResult;
9class IBlockSource;
10class Vec3;
11// clang-format on
12
13namespace PickUpdater {
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 8, ::Actor&> mPlayer;
20 ::ll::TypedStorage<8, 8, ::Actor const&> mCameraActor;
21 ::ll::TypedStorage<8, 8, ::IBlockSource const&> mBlockSource;
22 ::ll::TypedStorage<4, 4, float> mRange;
23 ::ll::TypedStorage<4, 4, float> mFrameAlpha;
24 ::ll::TypedStorage<1, 1, bool> mUseFreeformPickDirection;
25 ::ll::TypedStorage<8, 64, ::std::function<bool(float, ::Vec3&, ::Vec3&, ::HitResult&, ::HitResult&)>>
26 mUpdateFreeformPickDirection;
27 // NOLINTEND
28
29public:
30 // prevent constructor by default
31 PickUpdateArguments& operator=(PickUpdateArguments const&);
32 PickUpdateArguments(PickUpdateArguments const&);
33 PickUpdateArguments();
34
35public:
36 // member functions
37 // NOLINTBEGIN
38 MCAPI ~PickUpdateArguments();
39 // NOLINTEND
40
41public:
42 // destructor thunk
43 // NOLINTBEGIN
44 MCFOLD void $dtor();
45 // NOLINTEND
46};
47
48} // namespace PickUpdater
Definition Actor.h:105
Definition HitResult.h:17
Definition IBlockSource.h:37
Definition Vec3.h:10
Definition PickUpdateArguments.h:7