LeviLamina
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InventoryPacket.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/network/Packet.h"
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// auto generated forward declare list
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// clang-format off
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class
BlockPalette
;
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class
ServerPlayer
;
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struct
ActorRotationComponent
;
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struct
MoveInputComponent
;
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// clang-format on
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class
InventoryPacket
:
public
::Packet {
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
void
handle(
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::ServerPlayer
& player,
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::BlockPalette
& blockPalette,
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::MoveInputComponent
const
& moveInput,
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::ActorRotationComponent
& actorRotation,
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bool
isAimAssist
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)
const
= 0;
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virtual
~InventoryPacket
()
/*override*/
;
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCFOLD
void
$dtor();
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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};
BlockPalette
Definition
BlockPalette.h:19
InventoryPacket
Definition
InventoryPacket.h:16
ServerPlayer
Definition
ServerPlayer.h:68
ActorRotationComponent
Definition
ActorRotationComponent.h:8
MoveInputComponent
Definition
MoveInputComponent.h:11
src
mc
network
packet
InventoryPacket.h
Generated on
for LeviLamina by
1.16.1