LeviLamina
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InventoryPacket.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/network/Packet.h"
7
8// auto generated forward declare list
9// clang-format off
10class BlockPalette;
11class ServerPlayer;
14// clang-format on
15
16class InventoryPacket : public ::Packet {
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual void handle(
21 ::ServerPlayer& player,
22 ::BlockPalette& blockPalette,
23 ::MoveInputComponent const& moveInput,
24 ::ActorRotationComponent& actorRotation,
25 bool isAimAssist
26 ) const = 0;
27
28 virtual ~InventoryPacket() /*override*/;
29 // NOLINTEND
30
31public:
32 // destructor thunk
33 // NOLINTBEGIN
34 MCFOLD void $dtor();
35 // NOLINTEND
36
37public:
38 // virtual function thunks
39 // NOLINTBEGIN
40
41 // NOLINTEND
42};
Definition BlockPalette.h:19
Definition InventoryPacket.h:16
Definition ServerPlayer.h:68
Definition ActorRotationComponent.h:8
Definition MoveInputComponent.h:11