LeviLamina
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SetVehicleInputIntentSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
16struct MobFlagComponent;
18struct PlayerComponent;
20struct VehicleComponent;
22// clang-format on
23
24namespace SetVehicleInputIntentSystem {
25// functions
26// NOLINTBEGIN
27MCAPI void doSetVehicleInputIntent(
30 ::VehicleComponent const& vehicle,
31 ::ActorDataFlagComponent const& actorDataFlag,
32 ::ActorDataControllingSeatIndexComponent const& controllingSeatIndex,
36);
37// NOLINTEND
38
39} // namespace SetVehicleInputIntentSystem
Definition EntityModifier.h:6
Definition StrictEntityContext.h:10
Definition ViewT.h:6
Definition ActorDataControllingSeatIndexComponent.h:8
Definition ActorDataFlagComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition Include.h:6
Definition MobFlagComponent.h:5
Definition PassengerComponent.h:10
Definition PlayerComponent.h:5
Definition ShouldBeSimulatedComponent.h:5
Definition VehicleComponent.h:10
Definition VehicleInputIntentComponent.h:12
Definition context.h:5