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mce::RenderStage Class Referenceabstract
Inheritance diagram for mce::RenderStage:

Public Member Functions

RenderStage & operator= (RenderStage const &)
 RenderStage (RenderStage const &)
virtual void preRenderUpdate (::ScreenContext &screenContext)
virtual void postRenderUpdate (::ScreenContext &screenContext)
virtual void preRender (::ScreenContext &)=0
virtual void prepareFrame (::ScreenContext &screenContext)
virtual void render (::ScreenContext &screenContext, ::FrameRenderObject const &renderObj)
virtual void postRender (::ScreenContext &)
virtual bool shouldSkip () const
virtual bool shouldRender () const
MCAPI void $dtor ()
MCAPI void $preRenderUpdate (::ScreenContext &screenContext)
MCAPI void $postRenderUpdate (::ScreenContext &screenContext)
MCAPI void $prepareFrame (::ScreenContext &screenContext)
MCAPI void $render (::ScreenContext &screenContext, ::FrameRenderObject const &renderObj)
MCAPI bool $shouldSkip () const
MCAPI bool $shouldRender () const

Public Attributes

::ll::UntypedStorage< 8, 24 > mUnk59b11f
::ll::UntypedStorage< 4, 4 > mUnk77539e
::ll::UntypedStorage< 1, 1 > mUnk29f6ab
::ll::UntypedStorage< 1, 1 > mUnk7e2334
::ll::UntypedStorage< 1, 1 > mUnkc7b0fb

Member Function Documentation

◆ $dtor()

MCAPI void mce::RenderStage::$dtor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $preRenderUpdate()

MCAPI void mce::RenderStage::$preRenderUpdate ( ::ScreenContext & screenContext)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $postRenderUpdate()

MCAPI void mce::RenderStage::$postRenderUpdate ( ::ScreenContext & screenContext)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $prepareFrame()

MCAPI void mce::RenderStage::$prepareFrame ( ::ScreenContext & screenContext)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $render()

MCAPI void mce::RenderStage::$render ( ::ScreenContext & screenContext,
::FrameRenderObject const & renderObj )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $shouldSkip()

MCAPI bool mce::RenderStage::$shouldSkip ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $shouldRender()

MCAPI bool mce::RenderStage::$shouldRender ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: