LeviLamina
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SkeletonHorseTrapGoal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/shared_types/legacy/Difficulty.h"
7#include "mc/world/actor/ai/goal/Goal.h"
8
9// auto generated forward declare list
10// clang-format off
11class Horse;
12class Player;
13class Skeleton;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 8, ::Horse&> mHorse;
21 ::ll::TypedStorage<4, 4, int> mTrapLifeTicks;
22 ::ll::TypedStorage<4, 4, float> mTriggerDistance;
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 // vIndex: 6
35 virtual void tick() /*override*/;
36
37 // vIndex: 1
38 virtual bool canUse() /*override*/;
39
40 // vIndex: 4
41 virtual void start() /*override*/;
42
43 // vIndex: 7
44 virtual void appendDebugInfo(::std::string& debugInfo) const /*override*/;
45
46 // vIndex: 0
47 virtual ~SkeletonHorseTrapGoal() /*override*/ = default;
48 // NOLINTEND
49
50public:
51 // member functions
52 // NOLINTBEGIN
53 MCAPI ::Horse* _createHorse(::SharedTypes::Legacy::Difficulty const& difficulty);
54
55 MCAPI ::Skeleton* _createSkeleton(::SharedTypes::Legacy::Difficulty const& difficulty, ::Horse const& otherHorse);
56
57 MCAPI ::Player* _getClosestPlayer() const;
58 // NOLINTEND
59
60public:
61 // virtual function thunks
62 // NOLINTBEGIN
63 MCAPI void $tick();
64
65 MCAPI bool $canUse();
66
67 MCFOLD void $start();
68
69 MCAPI void $appendDebugInfo(::std::string& debugInfo) const;
70 // NOLINTEND
71
72public:
73 // vftables
74 // NOLINTBEGIN
75 MCNAPI static void** $vftable();
76 // NOLINTEND
77};
Definition Goal.h:14
Definition Horse.h:24
Definition Player.h:123
Definition SkeletonHorseTrapGoal.h:16
static MCAPI void ** $vftable()
Definition Skeleton.h:19