LeviLamina
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ServerMoveInputHandlerSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
PlayerAuthInputPacket
;
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struct
MoveInputComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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struct
ServerMoveInputHandlerSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI static ::TickingSystemWithInfo create();
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MCAPI
static
void
digestPlayerInputPacket(
::MoveInputComponent
& input,
::PlayerAuthInputPacket
const
& packet);
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// NOLINTEND
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};
PlayerAuthInputPacket
Definition
PlayerAuthInputPacket.h:27
MoveInputComponent
Definition
MoveInputComponent.h:12
ServerMoveInputHandlerSystem
Definition
ServerMoveInputHandlerSystem.h:12
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:11
src
mc
entity
systems
ServerMoveInputHandlerSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0