LeviLamina
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ServerMoveInputHandlerSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
PlayerAuthInputPacket
;
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struct
MoveInputComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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struct
ServerMoveInputHandlerSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCNAPI static ::TickingSystemWithInfo
create
();
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MCNAPI
static
void
digestPlayerInputPacket
(
::MoveInputComponent
& input,
::PlayerAuthInputPacket
const
& packet);
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// NOLINTEND
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};
PlayerAuthInputPacket
Definition
PlayerAuthInputPacket.h:27
MoveInputComponent
Definition
MoveInputComponent.h:10
ServerMoveInputHandlerSystem
Definition
ServerMoveInputHandlerSystem.h:12
ServerMoveInputHandlerSystem::create
static MCAPI ::TickingSystemWithInfo create()
ServerMoveInputHandlerSystem::digestPlayerInputPacket
static MCAPI void digestPlayerInputPacket(::MoveInputComponent &input, ::PlayerAuthInputPacket const &packet)
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
ServerMoveInputHandlerSystem.h
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