LeviLamina
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MonsterRoomFeature.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/Direction.h"
7#include "mc/world/level/levelgen/feature/Feature.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockPos;
12class BlockSource;
13class Random;
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 // vIndex: 0
21 virtual ~MonsterRoomFeature() /*override*/ = default;
22
23 // vIndex: 4
24 virtual bool place(::BlockSource& region, ::BlockPos const& pos, ::Random& random) const /*override*/;
25 // NOLINTEND
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCNAPI ::Direction::Type
31 _getDirection(::BlockSource& region, ::BlockPos const& blockPos, int offsetX, int offsetZ) const;
32 // NOLINTEND
33
34public:
35 // virtual function thunks
36 // NOLINTBEGIN
37 MCNAPI bool $place(::BlockSource& region, ::BlockPos const& pos, ::Random& random) const;
38 // NOLINTEND
39
40public:
41 // vftables
42 // NOLINTBEGIN
43 MCNAPI static void** $vftable();
44 // NOLINTEND
45};
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Feature.h:18
Definition MonsterRoomFeature.h:16
MCAPI::Direction::Type _getDirection(::BlockSource &region, ::BlockPos const &blockPos, int offsetX, int offsetZ) const
MCAPI bool $place(::BlockSource &region, ::BlockPos const &pos, ::Random &random) const
static MCAPI void ** $vftable()
Definition Random.h:11