LeviLamina
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UpdateServerPlayerInputSystemImpl.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorHeadRotationComponent
;
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struct
ActorMovementTickNeededComponent
;
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struct
ActorRotationComponent
;
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struct
PlayerComponent
;
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struct
PlayerInputModeComponent
;
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struct
PlayerInteractionModelComponent
;
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struct
ServerPlayerCurrentMovementComponent
;
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struct
StateVectorComponent
;
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// clang-format on
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namespace
UpdateServerPlayerInputSystemImpl {
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// functions
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// NOLINTBEGIN
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MCAPI
void
_handlePlayerAuthInputPacket(
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::StateVectorComponent
const
& stateVector,
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::ActorHeadRotationComponent
& actorHeadRotationComponent,
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::ActorRotationComponent
& actorRotationComponent,
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::PlayerInputModeComponent
& playerInputModeComponent,
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::PlayerInteractionModelComponent
& playerInteractionModelComponent,
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::ServerPlayerCurrentMovementComponent
& serverPlayerCurrentMovementComponent
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);
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MCAPI
void
_tickUpdateServerPlayerInputSystem(
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::ViewT
<
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::StrictEntityContext
,
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::Include<::ActorMovementTickNeededComponent, ::PlayerComponent>
,
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::StateVectorComponent
const
,
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::ActorHeadRotationComponent
,
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::ActorRotationComponent
,
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::PlayerInputModeComponent
,
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::PlayerInteractionModelComponent
,
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::ServerPlayerCurrentMovementComponent
> view
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);
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// NOLINTEND
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}
// namespace UpdateServerPlayerInputSystemImpl
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
ActorHeadRotationComponent
Definition
ActorHeadRotationComponent.h:5
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
ActorRotationComponent
Definition
ActorRotationComponent.h:8
Include
Definition
Include.h:6
PlayerComponent
Definition
PlayerComponent.h:5
PlayerInputModeComponent
Definition
PlayerInputModeComponent.h:9
PlayerInteractionModelComponent
Definition
PlayerInteractionModelComponent.h:8
ServerPlayerCurrentMovementComponent
Definition
ServerPlayerCurrentMovementComponent.h:10
StateVectorComponent
Definition
StateVectorComponent.h:8
src-server
mc
entity
systems
UpdateServerPlayerInputSystemImpl.h
Generated on Tue Nov 25 2025 04:01:00 for LeviLamina by
1.12.0