LeviLamina
Loading...
Searching...
No Matches
UpdateServerPlayerInputSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
13// clang-format on
14
15namespace UpdateServerPlayerInputSystemImpl {
16// functions
17// NOLINTBEGIN
18MCNAPI void _handlePlayerAuthInputPacket(
19 ::StateVectorComponent const& stateVector,
20 ::ActorHeadRotationComponent& actorHeadRotationComponent,
21 ::ActorRotationComponent& actorRotationComponent,
22 ::PlayerInputModeComponent& playerInputModeComponent,
23 ::PlayerInteractionModelComponent& playerInteractionModelComponent,
24 ::ServerPlayerCurrentMovementComponent& serverPlayerCurrentMovementComponent
25);
26// NOLINTEND
27
28} // namespace UpdateServerPlayerInputSystemImpl
Definition ActorHeadRotationComponent.h:5
Definition ActorRotationComponent.h:8
Definition PlayerInputModeComponent.h:9
Definition PlayerInteractionModelComponent.h:8
Definition ServerPlayerCurrentMovementComponent.h:10
Definition StateVectorComponent.h:8