3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
22namespace UpdateServerPlayerInputSystemImpl {
25MCAPI
void _handlePlayerAuthInputPacket(
26 ::StateVectorComponent
const& stateVector,
27 ::ActorHeadRotationComponent& actorHeadRotationComponent,
28 ::ActorRotationComponent& actorRotationComponent,
29 ::PlayerInputModeComponent& playerInputModeComponent,
30 ::PlayerInteractionModelComponent& playerInteractionModelComponent,
31 ::ServerPlayerCurrentMovementComponent& serverPlayerCurrentMovementComponent
34MCAPI
void _tickUpdateServerPlayerInputSystem(
36 ::StrictEntityContext,
37 ::Include<::ActorMovementTickNeededComponent, ::PlayerComponent>,
38 ::StateVectorComponent
const,
39 ::ActorHeadRotationComponent,
40 ::ActorRotationComponent,
41 ::PlayerInputModeComponent,
42 ::PlayerInteractionModelComponent,
43 ::ServerPlayerCurrentMovementComponent> view
Definition StrictEntityContext.h:8
Definition ActorHeadRotationComponent.h:5
Definition ActorMovementTickNeededComponent.h:5
Definition ActorRotationComponent.h:8
Definition PlayerComponent.h:5
Definition PlayerInteractionModelComponent.h:8
Definition ServerPlayerCurrentMovementComponent.h:10
Definition StateVectorComponent.h:8