LeviLamina
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UpdateServerPlayerInputSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
15struct PlayerComponent;
20// clang-format on
21
22namespace UpdateServerPlayerInputSystemImpl {
23// functions
24// NOLINTBEGIN
25MCAPI void _handlePlayerAuthInputPacket(
26 ::StateVectorComponent const& stateVector,
27 ::ActorHeadRotationComponent& actorHeadRotationComponent,
28 ::ActorRotationComponent& actorRotationComponent,
29 ::PlayerInputModeComponent& playerInputModeComponent,
30 ::PlayerInteractionModelComponent& playerInteractionModelComponent,
31 ::ServerPlayerCurrentMovementComponent& serverPlayerCurrentMovementComponent
32);
33
34MCAPI void _tickUpdateServerPlayerInputSystem(
35 ::ViewT<
36 ::StrictEntityContext,
37 ::Include<::ActorMovementTickNeededComponent, ::PlayerComponent>,
38 ::StateVectorComponent const,
39 ::ActorHeadRotationComponent,
40 ::ActorRotationComponent,
41 ::PlayerInputModeComponent,
42 ::PlayerInteractionModelComponent,
43 ::ServerPlayerCurrentMovementComponent> view
44);
45// NOLINTEND
46
47} // namespace UpdateServerPlayerInputSystemImpl
Definition StrictEntityContext.h:8
Definition ActorHeadRotationComponent.h:5
Definition ActorMovementTickNeededComponent.h:5
Definition ActorRotationComponent.h:8
Definition PlayerComponent.h:5
Definition PlayerInputModeComponent.h:9
Definition PlayerInteractionModelComponent.h:8
Definition ServerPlayerCurrentMovementComponent.h:10
Definition StateVectorComponent.h:8