Service
ll/api/service/ Β· Common / Server / Client
Overview
The Service module provides a service registry for dependency injection and access to Bedrock engine internals like Minecraft, Level, ServerInstance, and CommandRegistry.
| Header |
Description |
ll/api/service/Service.h |
Service base class |
ll/api/service/ServiceManager.h |
Service registry |
ll/api/service/Bedrock.h |
Bedrock engine accessors |
Key Classes
ServiceManager
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15 | namespace ll::service {
class ServiceManager {
public:
static ServiceManager& getInstance();
template <IsService T>
Expected<std::shared_ptr<T>> getService();
template <IsService T>
event::ListenerPtr subscribeService(std::function<void(std::shared_ptr<T> const&)> const& fn);
bool registerService(std::shared_ptr<Service> const& service, std::shared_ptr<mod::Mod> const& mod);
bool unregisterService(ServiceIdView const& id);
};
}
|
Bedrock Accessors
| C++ |
|---|
| namespace ll::service::inline bedrock {
optional_ref<Minecraft> getMinecraft(bool isClientSide = false);
optional_ref<Level> getLevel();
optional_ref<ServerInstance> getServerInstance();
optional_ref<ServerNetworkHandler> getServerNetworkHandler(bool isClientSide = false);
optional_ref<CommandRegistry> getCommandRegistry(bool isClientSide = false);
optional_ref<RakNet::RakPeer> getRakPeer();
optional_ref<NetworkSystem> getNetworkSystem(bool isClientSide = false);
optional_ref<DBStorage> getDBStorage();
optional_ref<ResourcePackRepository> getResourcePackRepository(bool isClientSide = false);
}
|
Usage
Accessing Bedrock Instances
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13 | #include "ll/api/service/Bedrock.h"
void accessBedrock() {
auto level = ll::service::getLevel();
if (level) {
// Use level
}
auto serverInstance = ll::service::getServerInstance();
if (serverInstance) {
// Use server instance
}
}
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Registering a Service
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13 | #include "ll/api/service/Service.h"
#include "ll/api/service/ServiceManager.h"
class MyService : public ll::service::ServiceImpl<MyService, 1> {
public:
void doSomething() {}
void invalidate() override {}
};
void registerMyService() {
auto service = std::make_shared<MyService>();
ll::service::ServiceManager::getInstance().registerService(service, ll::mod::NativeMod::current());
}
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Consuming a Service
| C++ |
|---|
| #include "ll/api/service/ServiceManager.h"
void useService() {
auto service = ll::service::ServiceManager::getInstance().getService<MyService>();
if (service) {
(*service)->doSomething();
}
}
|
- Event β
ServiceRegisterEvent, ServiceUnregisterEvent