LeviLamina
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BeardAndShaverFeature.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7#include "mc/world/level/block/BlockDescriptor.h"
8#include "mc/world/level/levelgen/feature/IFeature.h"
9#include "mc/world/level/levelgen/structure/BoundingBox.h"
10
11// auto generated forward declare list
12// clang-format off
13class BlockPos;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 24, ::WeakRef<::IFeature>> mFeatureRef;
21 ::ll::TypedStorage<4, 24, ::BoundingBox> mBoundingBox;
22 ::ll::TypedStorage<4, 4, float> mYDelta;
23 ::ll::TypedStorage<8, 184, ::BlockDescriptor> mSurfaceBlock;
24 ::ll::TypedStorage<8, 184, ::BlockDescriptor> mSupportBlock;
25 ::ll::TypedStorage<4, 4, float> mBeardRaggednessMin;
26 ::ll::TypedStorage<4, 4, float> mBeardRaggednessMax;
27 // NOLINTEND
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 // vIndex: 0
33 virtual ~BeardAndShaverFeature() /*override*/ = default;
34
35 // vIndex: 1
36 virtual ::std::optional<::BlockPos> place(::IFeature::PlacementContext const& context) const /*override*/;
37 // NOLINTEND
38
39public:
40 // virtual function thunks
41 // NOLINTBEGIN
42 MCAPI ::std::optional<::BlockPos> $place(::IFeature::PlacementContext const& context) const;
43 // NOLINTEND
44
45public:
46 // vftables
47 // NOLINTBEGIN
48 MCNAPI static void** $vftable();
49 // NOLINTEND
50};
Definition BeardAndShaverFeature.h:16
static MCAPI void ** $vftable()
Definition BlockPos.h:17
Definition IFeature.h:18
Definition IFeature.h:26
Definition context.h:5