LeviLamina
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ServerPlayerFallDamageSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8
9// auto generated forward declare list
10// clang-format off
21// clang-format on
22
24public:
25 // static functions
26 // NOLINTBEGIN
27 MCAPI static void _doServerPlayerFallDamageSystem(
28 ::StrictEntityContext const& entity,
29 ::MovementAbilitiesComponent const& abilitiesComponent,
30 ::ActorDataFlagComponent const& synchedActorDataComponent,
31 ::StateVectorComponent const& stateVectorComponent,
33 ::FallDistanceComponent& fallDistanceComponent,
38 );
39
40 MCAPI static ::TickingSystemWithInfo createSystem();
41 // NOLINTEND
42};
Definition ActorOwnerComponent.h:10
Definition EntityModifier.h:6
Definition Optional.h:8
Definition ServerPlayerFallDamageSystem.h:23
Definition StrictEntityContext.h:10
Definition ActorDataFlagComponent.h:8
Definition FallDistanceComponent.h:5
Definition HasTeleportedFlagComponent.h:5
Definition MovementAbilitiesComponent.h:8
Definition OnGroundFlagComponent.h:5
Definition StateVectorComponent.h:10
Definition TickingSystemWithInfo.h:11
Definition WasOnGroundFlagComponent.h:5