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static MCAPI void | _doServerPlayerFallDamageSystem (::StrictEntityContext const &entity, ::MovementAbilitiesComponent const &abilitiesComponent, ::ActorDataFlagComponent const &synchedActorDataComponent, ::StateVectorComponent const &stateVectorComponent, ::ActorOwnerComponent &actor, ::FallDistanceComponent &fallDistanceComponent, ::Optional<::WasOnGroundFlagComponent const > wasOnGroundComponent, ::Optional<::OnGroundFlagComponent const > onGroundComponent, ::Optional<::HasTeleportedFlagComponent const > hasTeleportedComponent, ::EntityModifier<::HasTeleportedFlagComponent, ::WasOnGroundFlagComponent > mod) |
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static MCAPI ::TickingSystemWithInfo | createSystem () |
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The documentation for this class was generated from the following file: