LeviLamina
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ServerPlayerFallDamageSystem Class Reference

Static Public Member Functions

static MCAPI void _doServerPlayerFallDamageSystem (::StrictEntityContext const &entity, ::MovementAbilitiesComponent const &abilitiesComponent, ::ActorDataFlagComponent const &synchedActorDataComponent, ::StateVectorComponent const &stateVectorComponent, ::ActorOwnerComponent &actor, ::FallDistanceComponent &fallDistanceComponent, ::Optional<::WasOnGroundFlagComponent const > wasOnGroundComponent, ::Optional<::OnGroundFlagComponent const > onGroundComponent, ::Optional<::HasTeleportedFlagComponent const > hasTeleportedComponent, ::EntityModifier<::HasTeleportedFlagComponent, ::WasOnGroundFlagComponent > mod)
 
static MCAPI ::TickingSystemWithInfo createSystem ()
 

The documentation for this class was generated from the following file: