LeviLamina
Loading...
Searching...
No Matches
Ghast.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorInitializationMethod.h"
7#include "mc/world/actor/monster/Monster.h"
8
9// auto generated forward declare list
10// clang-format off
13class BlockPos;
14class EntityContext;
17// clang-format on
18
19class Ghast : public ::Monster {
20public:
21 // virtual functions
22 // NOLINTBEGIN
23 // vIndex: 177
24 virtual bool isDarkEnoughToSpawn() const /*override*/;
25
26 // vIndex: 171
27 virtual float _getWalkTargetValue(::BlockPos const& pos) /*override*/;
28
29 // vIndex: 135
30 virtual bool _hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite) /*override*/;
31
32 // vIndex: 2
33 virtual void reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
34
35 // vIndex: 8
36 virtual ~Ghast() /*override*/ = default;
37 // NOLINTEND
38
39public:
40 // member functions
41 // NOLINTBEGIN
42 MCAPI Ghast(
43 ::ActorDefinitionGroup* definitions,
44 ::ActorDefinitionIdentifier const& definitionName,
45 ::EntityContext& entityContext
46 );
47 // NOLINTEND
48
49public:
50 // constructor thunks
51 // NOLINTBEGIN
52 MCAPI void* $ctor(
53 ::ActorDefinitionGroup* definitions,
54 ::ActorDefinitionIdentifier const& definitionName,
55 ::EntityContext& entityContext
56 );
57 // NOLINTEND
58
59public:
60 // destructor thunk
61 // NOLINTBEGIN
62
63 // NOLINTEND
64
65public:
66 // virtual function thunks
67 // NOLINTBEGIN
68 MCFOLD bool $isDarkEnoughToSpawn() const;
69
70 MCFOLD float $_getWalkTargetValue(::BlockPos const& pos);
71
72 MCAPI bool $_hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite);
73
74 MCAPI void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params);
75 // NOLINTEND
76
77public:
78 // vftables
79 // NOLINTBEGIN
80 MCAPI static void** $vftable();
81 // NOLINTEND
82};
Definition ActorDamageSource.h:18
Definition ActorDefinitionGroup.h:27
Definition BlockPos.h:18
Definition EntityContext.h:16
Definition Ghast.h:19
Definition Monster.h:19
Definition ActorDefinitionIdentifier.h:13
Definition VariantParameterList.h:5