LeviLamina
Loading...
Searching...
No Matches
Ghast.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorInitializationMethod.h"
7#include "mc/world/actor/monster/Monster.h"
8
9// auto generated forward declare list
10// clang-format off
13class ActorHurtResult;
14class BlockPos;
15class EntityContext;
18// clang-format on
19
20class Ghast : public ::Monster {
21public:
22 // prevent constructor by default
23 Ghast();
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 virtual void reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
29
30 virtual float getShadowRadius() const /*override*/;
31
32 virtual bool isDarkEnoughToSpawn() const /*override*/;
33
34 virtual float _getWalkTargetValue(::BlockPos const& pos) /*override*/;
35
36 virtual ::ActorHurtResult
37 _hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite) /*override*/;
38 // NOLINTEND
39
40public:
41 // member functions
42 // NOLINTBEGIN
43 MCAPI Ghast(
44 ::ActorDefinitionGroup* definitions,
45 ::ActorDefinitionIdentifier const& definitionName,
46 ::EntityContext& entityContext
47 );
48 // NOLINTEND
49
50public:
51 // constructor thunks
52 // NOLINTBEGIN
53 MCAPI void* $ctor(
54 ::ActorDefinitionGroup* definitions,
55 ::ActorDefinitionIdentifier const& definitionName,
56 ::EntityContext& entityContext
57 );
58 // NOLINTEND
59
60public:
61 // virtual function thunks
62 // NOLINTBEGIN
63 MCAPI void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params);
64
65 MCFOLD float $getShadowRadius() const;
66
67 MCFOLD bool $isDarkEnoughToSpawn() const;
68
69 MCFOLD float $_getWalkTargetValue(::BlockPos const& pos);
70
71 MCAPI ::ActorHurtResult $_hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite);
72
73
74 // NOLINTEND
75
76public:
77 // vftables
78 // NOLINTBEGIN
79 MCAPI static void** $vftable();
80 // NOLINTEND
81};
Definition ActorDamageSource.h:18
Definition ActorDefinitionGroup.h:37
Definition ActorHurtResult.h:5
Definition BlockPos.h:21
Definition EntityContext.h:17
Definition ActorDefinitionIdentifier.h:15
Definition VariantParameterList.h:14