LeviLamina
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Ghast.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorInitializationMethod.h"
7#include "mc/world/actor/monster/Monster.h"
8
9// auto generated forward declare list
10// clang-format off
13class ActorHurtResult;
14class BlockPos;
15class EntityContext;
18// clang-format on
19
20class Ghast : public ::Monster {
21public:
22 // prevent constructor by default
23 Ghast();
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 virtual void reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
29
30 virtual float getShadowRadius() const /*override*/;
31
32 virtual bool isDarkEnoughToSpawn() const /*override*/;
33
34 virtual float _getWalkTargetValue(::BlockPos const& pos) /*override*/;
35
36 virtual ::ActorHurtResult
37 _hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite) /*override*/;
38
39 virtual ~Ghast() /*override*/ = default;
40 // NOLINTEND
41
42public:
43 // member functions
44 // NOLINTBEGIN
45 MCAPI Ghast(
46 ::ActorDefinitionGroup* definitions,
47 ::ActorDefinitionIdentifier const& definitionName,
48 ::EntityContext& entityContext
49 );
50 // NOLINTEND
51
52public:
53 // constructor thunks
54 // NOLINTBEGIN
55 MCAPI void* $ctor(
56 ::ActorDefinitionGroup* definitions,
57 ::ActorDefinitionIdentifier const& definitionName,
58 ::EntityContext& entityContext
59 );
60 // NOLINTEND
61
62public:
63 // virtual function thunks
64 // NOLINTBEGIN
65 MCAPI void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params);
66
67 MCFOLD float $getShadowRadius() const;
68
69 MCFOLD bool $isDarkEnoughToSpawn() const;
70
71 MCFOLD float $_getWalkTargetValue(::BlockPos const& pos);
72
73 MCAPI ::ActorHurtResult $_hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite);
74
75
76 // NOLINTEND
77
78public:
79 // vftables
80 // NOLINTBEGIN
81 MCAPI static void** $vftable();
82 // NOLINTEND
83};
Definition ActorDamageSource.h:18
Definition ActorDefinitionGroup.h:36
Definition ActorHurtResult.h:5
Definition BlockPos.h:19
Definition EntityContext.h:16
Definition ActorDefinitionIdentifier.h:15
Definition VariantParameterList.h:13