LeviLamina
Loading...
Searching...
No Matches
Ghast.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/world/actor/ActorInitializationMethod.h"
7
#include "mc/world/actor/monster/Monster.h"
8
9
// auto generated forward declare list
10
// clang-format off
11
class
ActorDamageSource
;
12
class
ActorDefinitionGroup
;
13
class
BlockPos
;
14
class
EntityContext
;
15
struct
ActorDefinitionIdentifier
;
16
struct
VariantParameterList
;
17
// clang-format on
18
19
class
Ghast
:
public
::Monster
{
20
public
:
21
// virtual functions
22
// NOLINTBEGIN
23
// vIndex: 177
24
virtual
bool
isDarkEnoughToSpawn()
const
/*override*/
;
25
26
// vIndex: 171
27
virtual
float
_getWalkTargetValue(
::BlockPos
const
& pos)
/*override*/
;
28
29
// vIndex: 135
30
virtual
bool
_hurt(
::ActorDamageSource
const
& source,
float
damage,
bool
knock,
bool
ignite)
/*override*/
;
31
32
// vIndex: 2
33
virtual
void
reloadHardcoded(::ActorInitializationMethod method,
::VariantParameterList
const
& params)
/*override*/
;
34
35
// vIndex: 8
36
virtual
~Ghast
()
/*override*/
=
default
;
37
// NOLINTEND
38
39
public
:
40
// member functions
41
// NOLINTBEGIN
42
MCAPI
Ghast
(
43
::ActorDefinitionGroup
* definitions,
44
::ActorDefinitionIdentifier
const
& definitionName,
45
::EntityContext
& entityContext
46
);
47
// NOLINTEND
48
49
public
:
50
// constructor thunks
51
// NOLINTBEGIN
52
MCAPI
void
* $ctor(
53
::ActorDefinitionGroup
* definitions,
54
::ActorDefinitionIdentifier
const
& definitionName,
55
::EntityContext
& entityContext
56
);
57
// NOLINTEND
58
59
public
:
60
// destructor thunk
61
// NOLINTBEGIN
62
63
// NOLINTEND
64
65
public
:
66
// virtual function thunks
67
// NOLINTBEGIN
68
MCFOLD
bool
$isDarkEnoughToSpawn()
const
;
69
70
MCFOLD
float
$_getWalkTargetValue(
::BlockPos
const
& pos);
71
72
MCAPI
bool
$_hurt(
::ActorDamageSource
const
& source,
float
damage,
bool
knock,
bool
ignite);
73
74
MCAPI
void
$reloadHardcoded(::ActorInitializationMethod method,
::VariantParameterList
const
& params);
75
// NOLINTEND
76
77
public
:
78
// vftables
79
// NOLINTBEGIN
80
MCAPI
static
void
** $vftable();
81
// NOLINTEND
82
};
ActorDamageSource
Definition
ActorDamageSource.h:18
ActorDefinitionGroup
Definition
ActorDefinitionGroup.h:27
BlockPos
Definition
BlockPos.h:18
EntityContext
Definition
EntityContext.h:16
Ghast
Definition
Ghast.h:19
Monster
Definition
Monster.h:19
ActorDefinitionIdentifier
Definition
ActorDefinitionIdentifier.h:13
VariantParameterList
Definition
VariantParameterList.h:5
src
mc
world
actor
monster
Ghast.h
Generated on Sat Apr 26 2025 05:56:06 for LeviLamina by
1.12.0