LeviLamina
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Ghast.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorInitializationMethod.h"
7#include "mc/world/actor/monster/Monster.h"
8
9// auto generated forward declare list
10// clang-format off
13class BlockPos;
14class EntityContext;
17// clang-format on
18
19class Ghast : public ::Monster {
20public:
21 // prevent constructor by default
22 Ghast();
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 // vIndex: 2
28 virtual void reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
29
30 // vIndex: 35
31 virtual float getShadowRadius() const /*override*/;
32
33 // vIndex: 177
34 virtual bool isDarkEnoughToSpawn() const /*override*/;
35
36 // vIndex: 171
37 virtual float _getWalkTargetValue(::BlockPos const& pos) /*override*/;
38
39 // vIndex: 135
40 virtual bool _hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite) /*override*/;
41
42 // vIndex: 8
43 virtual ~Ghast() /*override*/ = default;
44 // NOLINTEND
45
46public:
47 // member functions
48 // NOLINTBEGIN
49 MCAPI Ghast(
50 ::ActorDefinitionGroup* definitions,
51 ::ActorDefinitionIdentifier const& definitionName,
52 ::EntityContext& entityContext
53 );
54 // NOLINTEND
55
56public:
57 // constructor thunks
58 // NOLINTBEGIN
59 MCAPI void* $ctor(
60 ::ActorDefinitionGroup* definitions,
61 ::ActorDefinitionIdentifier const& definitionName,
62 ::EntityContext& entityContext
63 );
64 // NOLINTEND
65
66public:
67 // virtual function thunks
68 // NOLINTBEGIN
69 MCAPI void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params);
70
71 MCFOLD float $getShadowRadius() const;
72
73 MCFOLD bool $isDarkEnoughToSpawn() const;
74
75 MCFOLD float $_getWalkTargetValue(::BlockPos const& pos);
76
77 MCAPI bool $_hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite);
78 // NOLINTEND
79
80public:
81 // vftables
82 // NOLINTBEGIN
83 MCNAPI static void** $vftable();
84 // NOLINTEND
85};
Definition ActorDamageSource.h:18
Definition ActorDefinitionGroup.h:29
Definition BlockPos.h:18
Definition EntityContext.h:16
Definition Ghast.h:19
static MCAPI void ** $vftable()
Definition Monster.h:19
Definition ActorDefinitionIdentifier.h:15
Definition VariantParameterList.h:5