LeviLamina
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Ghast.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/ActorInitializationMethod.h"
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#include "mc/world/actor/monster/Monster.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorDamageSource
;
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class
ActorDefinitionGroup
;
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class
BlockPos
;
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class
EntityContext
;
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struct
ActorDefinitionIdentifier
;
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struct
VariantParameterList
;
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// clang-format on
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class
Ghast
:
public
::Monster
{
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public
:
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// prevent constructor by default
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Ghast
();
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 2
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virtual
void
reloadHardcoded(::ActorInitializationMethod method,
::VariantParameterList
const
& params)
/*override*/
;
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// vIndex: 35
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virtual
float
getShadowRadius()
const
/*override*/
;
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// vIndex: 177
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virtual
bool
isDarkEnoughToSpawn()
const
/*override*/
;
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// vIndex: 171
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virtual
float
_getWalkTargetValue(
::BlockPos
const
& pos)
/*override*/
;
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// vIndex: 135
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virtual
bool
_hurt(
::ActorDamageSource
const
& source,
float
damage,
bool
knock,
bool
ignite)
/*override*/
;
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// vIndex: 8
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virtual
~Ghast
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
Ghast
(
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::ActorDefinitionGroup
* definitions,
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::ActorDefinitionIdentifier
const
& definitionName,
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::EntityContext
& entityContext
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);
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor(
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::ActorDefinitionGroup
* definitions,
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::ActorDefinitionIdentifier
const
& definitionName,
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::EntityContext
& entityContext
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);
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
void
$reloadHardcoded(::ActorInitializationMethod method,
::VariantParameterList
const
& params);
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MCFOLD
float
$getShadowRadius()
const
;
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MCFOLD
bool
$isDarkEnoughToSpawn()
const
;
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MCFOLD
float
$_getWalkTargetValue(
::BlockPos
const
& pos);
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MCAPI
bool
$_hurt(
::ActorDamageSource
const
& source,
float
damage,
bool
knock,
bool
ignite);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
ActorDamageSource
Definition
ActorDamageSource.h:18
ActorDefinitionGroup
Definition
ActorDefinitionGroup.h:29
BlockPos
Definition
BlockPos.h:18
EntityContext
Definition
EntityContext.h:16
Ghast
Definition
Ghast.h:19
Ghast::$vftable
static MCAPI void ** $vftable()
Monster
Definition
Monster.h:19
ActorDefinitionIdentifier
Definition
ActorDefinitionIdentifier.h:15
VariantParameterList
Definition
VariantParameterList.h:5
src
mc
world
actor
monster
Ghast.h
Generated on Fri Jun 13 2025 05:05:03 for LeviLamina by
1.12.0