LeviLamina
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LootItemCondition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
8class Random;
9namespace Json { class Value; }
10// clang-format on
11
13public:
14 // virtual functions
15 // NOLINTBEGIN
16 // vIndex: 0
17 virtual ~LootItemCondition();
18
19 // vIndex: 1
20 virtual bool applies(::Random&, ::LootTableContext&) = 0;
21 // NOLINTEND
22
23public:
24 // static functions
25 // NOLINTBEGIN
26 MCAPI static ::std::unique_ptr<::LootItemCondition>
27 deserialize(::Json::Value object, bool usingUpcomingCreatorFeaturesExperiment);
28 // NOLINTEND
29
30public:
31 // destructor thunk
32 // NOLINTBEGIN
33 MCFOLD void $dtor();
34 // NOLINTEND
35
36public:
37 // virtual function thunks
38 // NOLINTBEGIN
39
40 // NOLINTEND
41
42public:
43 // vftables
44 // NOLINTBEGIN
45 MCAPI static void** $vftable();
46 // NOLINTEND
47};
Definition Value.h:16
Definition LootItemCondition.h:12
Definition LootTableContext.h:20
Definition Random.h:16