LeviLamina
Loading...
Searching...
No Matches
LootItemCondition.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated forward declare list
6
// clang-format off
7
class
LootTableContext
;
8
class
Random
;
9
namespace
Json {
class
Value; }
10
// clang-format on
11
12
class
LootItemCondition
{
13
public
:
14
// virtual functions
15
// NOLINTBEGIN
16
// vIndex: 0
17
virtual
~LootItemCondition
() =
default
;
18
19
// vIndex: 1
20
virtual
bool
applies(
::Random
&,
::LootTableContext
&) = 0;
21
// NOLINTEND
22
23
public
:
24
// static functions
25
// NOLINTBEGIN
26
MCNAPI static ::std::unique_ptr<::LootItemCondition>
deserialize
(
::Json::Value
const
&
object
,
bool
);
27
// NOLINTEND
28
29
public
:
30
// virtual function thunks
31
// NOLINTBEGIN
32
33
// NOLINTEND
34
};
Json::Value
Definition
Value.h:16
LootItemCondition
Definition
LootItemCondition.h:12
LootItemCondition::deserialize
static MCAPI ::std::unique_ptr<::LootItemCondition > deserialize(::Json::Value const &object, bool)
LootTableContext
Definition
LootTableContext.h:19
Random
Definition
Random.h:10
src-server
mc
world
level
storage
loot
predicates
LootItemCondition.h
Generated on Sun Oct 12 2025 06:32:36 for LeviLamina by
1.12.0