LeviLamina
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LootItemCondition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
8class Random;
9namespace Json { class Value; }
10// clang-format on
11
13public:
14 // virtual functions
15 // NOLINTBEGIN
16 // vIndex: 0
17 virtual ~LootItemCondition() = default;
18
19 // vIndex: 1
20 virtual bool applies(::Random&, ::LootTableContext&) = 0;
21 // NOLINTEND
22
23public:
24 // static functions
25 // NOLINTBEGIN
26 MCNAPI static ::std::unique_ptr<::LootItemCondition> deserialize(::Json::Value const& object, bool);
27 // NOLINTEND
28
29public:
30 // virtual function thunks
31 // NOLINTBEGIN
32
33 // NOLINTEND
34};
Definition Value.h:16
Definition LootItemCondition.h:12
static MCAPI ::std::unique_ptr<::LootItemCondition > deserialize(::Json::Value const &object, bool)
Definition LootTableContext.h:19
Definition Random.h:10