LeviLamina
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LootItemCondition.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
LootTableContext
;
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class
Random
;
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namespace
Json {
class
Value; }
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// clang-format on
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class
LootItemCondition
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 0
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virtual
~LootItemCondition
();
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// vIndex: 1
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virtual
bool
applies(
::Random
&,
::LootTableContext
&) = 0;
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// NOLINTEND
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public
:
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// static functions
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// NOLINTBEGIN
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MCNAPI static ::std::unique_ptr<::LootItemCondition>
deserialize
(
::Json::Value
object
,
bool
);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCNAPI
void
$dtor
();
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
Json::Value
Definition
Value.h:16
LootItemCondition
Definition
LootItemCondition.h:12
LootItemCondition::$vftable
static MCAPI void ** $vftable()
LootItemCondition::$dtor
MCAPI void $dtor()
LootItemCondition::deserialize
static MCAPI ::std::unique_ptr<::LootItemCondition > deserialize(::Json::Value object, bool)
LootTableContext
Definition
LootTableContext.h:20
Random
Definition
Random.h:11
src
mc
world
level
storage
loot
predicates
LootItemCondition.h
Generated on Fri Jun 13 2025 05:05:25 for LeviLamina by
1.12.0