LeviLamina
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LootTableContext Class Reference

Classes

class  Builder

Public Member Functions

MCAPI LootTableContext (float luck, ::ILevel *level, ::ActorUniqueID thisEntityID, ::Player *player, ::Actor *killedActor, ::ActorDamageSource const *deathSource, float explosionRadius, ::DimensionType dimensionId, ::ItemStack const *tool)
MCAPI::Actor * getDamagingEntity () const
MCAPI::DimensionType getDimensionId () const
MCAPI::Actor * getEntity (::ActorTarget target, bool getRemoved) const
MCAPI float getExplosionRadius () const
MCFOLD::Actor * getKilledEntity () const
MCAPI::Actor * getKillerEntity () const
MCAPI::Actor * getKillerPet () const
MCFOLD::Actor * getKillerPlayer () const
MCFOLD::Level * getLevel () const
MCAPI::std::string getOriginalItemName () const
MCAPI::Actor * getThisEntity (bool getRemoved) const
MCAPI::Actor * getThisVehicleEntity () const
MCFOLD::ItemStack const * getTool () const
MCAPI void setOriginalItemName (::std::string const &originalItemName)
MCAPI void * $ctor (float luck, ::ILevel *level, ::ActorUniqueID thisEntityID, ::Player *player, ::Actor *killedActor, ::ActorDamageSource const *deathSource, float explosionRadius, ::DimensionType dimensionId, ::ItemStack const *tool)
MCAPI void $dtor ()

Public Attributes

::ll::TypedStorage< 4, 4, float > mLuck
::ll::TypedStorage< 8, 8, ::ILevel * > mLevel
::ll::TypedStorage< 8, 8, ::ActorUniqueIDmThisEntityID
::ll::TypedStorage< 8, 8, ::Player * > mKillerPlayer
::ll::TypedStorage< 8, 8, ::Actor * > mKilledActor
::ll::TypedStorage< 8, 8, ::ActorDamageSource const * > mDeathSource
::ll::TypedStorage< 8, 64, ::std::unordered_set<::LootTable const * > > mVisitedTables
::ll::TypedStorage< 4, 4, float > mExplosionRadius
::ll::TypedStorage< 8, 32, ::std::string > mOriginalItemName
::ll::TypedStorage< 8, 8, ::ItemStack const * > mTool
::ll::TypedStorage< 4, 4, ::DimensionType > mDimensionId

The documentation for this class was generated from the following file: