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MCAPI | LootTableContext (float luck, ::ILevel *level, ::ActorUniqueID thisEntityID, ::Player *player, ::Actor *killedActor, ::ActorDamageSource const *deathSource, float explosionRadius, ::DimensionType dimensionId, ::ItemStack const *tool) |
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MCAPI void | removeVisitedTable (::LootTable const *table) |
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MCAPI void | setOriginalItemName (::std::string const &originalItemName) |
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MCAPI void * | $ctor (float luck, ::ILevel *level, ::ActorUniqueID thisEntityID, ::Player *player, ::Actor *killedActor, ::ActorDamageSource const *deathSource, float explosionRadius, ::DimensionType dimensionId, ::ItemStack const *tool) |
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MCAPI void | $dtor () |
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::ll::TypedStorage< 4, 4, float > | mLuck |
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::ll::TypedStorage< 8, 8, ::ILevel * > | mLevel |
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::ll::TypedStorage< 8, 8, ::ActorUniqueID > | mThisEntityID |
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::ll::TypedStorage< 8, 8, ::Player * > | mKillerPlayer |
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::ll::TypedStorage< 8, 8, ::Actor * > | mKilledActor |
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::ll::TypedStorage< 8, 8, ::ActorDamageSource const * > | mDeathSource |
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::ll::TypedStorage< 8, 64, ::std::unordered_set<::LootTable const * > > | mVisitedTables |
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::ll::TypedStorage< 4, 4, float > | mExplosionRadius |
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::ll::TypedStorage< 8, 32, ::std::string > | mOriginalItemName |
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::ll::TypedStorage< 8, 8, ::ItemStack const * > | mTool |
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::ll::TypedStorage< 4, 4, ::DimensionType > | mDimensionId |
The documentation for this class was generated from the following file: