32 ::ll::TypedStorage<8, 8, ::ILevel*> mLevel;
33 ::ll::TypedStorage<4, 4, float> mLuck;
34 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mThisEntityID;
35 ::ll::TypedStorage<8, 8, ::Player*> mKillerPlayer;
36 ::ll::TypedStorage<8, 8, ::Actor*> mKilledActor;
37 ::ll::TypedStorage<8, 8, ::ActorDamageSource const*> mDeathSource;
38 ::ll::TypedStorage<4, 4, float> mExplosionRadius;
39 ::ll::TypedStorage<8, 32, ::std::string> mOriginalItemName;
40 ::ll::TypedStorage<8, 8, ::ItemStack const*> mTool;
41 ::ll::TypedStorage<4, 4, ::DimensionType> mDimensionId;
42 ::ll::TypedStorage<8, 8, ::BlockActor const*> mSourceBlockActor;
61 ::ll::TypedStorage<4, 4, float> mLuck;
62 ::ll::TypedStorage<8, 8, ::ILevel*> mLevel;
63 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mThisEntityID;
64 ::ll::TypedStorage<8, 8, ::Player*> mKillerPlayer;
65 ::ll::TypedStorage<8, 8, ::Actor*> mKilledActor;
66 ::ll::TypedStorage<8, 8, ::ActorDamageSource const*> mDeathSource;
67 ::ll::TypedStorage<8, 64, ::std::unordered_set<::LootTable const*>> mVisitedTables;
68 ::ll::TypedStorage<4, 4, float> mExplosionRadius;
69 ::ll::TypedStorage<8, 32, ::std::string> mOriginalItemName;
70 ::ll::TypedStorage<8, 8, ::ItemStack const*> mTool;
71 ::ll::TypedStorage<4, 4, ::DimensionType> mDimensionId;
72 ::ll::TypedStorage<8, 8, ::BlockActor const*> mSourceBlockActor;
78 MCAPI ::std::string getOriginalItemName()
const;
Definition LootTableContext.h:28
Definition LootTableContext.h:20