Definition LootTableContext.h:27
MCAPI::LootTableContext::Builder & withThisEntity(::Actor *actor)
MCAPI::LootTableContext create() const
Definition LootTableContext.h:19
MCAPI void * $ctor(float luck, ::ILevel *level, ::ActorUniqueID thisEntityID, ::Player *player, ::Actor *killedActor, ::ActorDamageSource const *deathSource, float explosionRadius, ::DimensionType dimensionId, ::ItemStack const *tool)
MCAPI ~LootTableContext()
MCAPI LootTableContext(float luck, ::ILevel *level, ::ActorUniqueID thisEntityID, ::Player *player, ::Actor *killedActor, ::ActorDamageSource const *deathSource, float explosionRadius, ::DimensionType dimensionId, ::ItemStack const *tool)