Definition LootTableContext.h:28
MCAPI::LootTableContext create() const
Definition LootTableContext.h:20
MCAPI void * $ctor(float luck, ::ILevel *level, ::ActorUniqueID thisEntityID, ::Player *player, ::Actor *killedActor, ::ActorDamageSource const *deathSource, float explosionRadius, ::DimensionType dimensionId, ::ItemStack const *tool)
MCAPI void removeVisitedTable(::LootTable const *table)
MCAPI void setOriginalItemName(::std::string const &originalItemName)
MCAPI ~LootTableContext()
MCAPI LootTableContext(float luck, ::ILevel *level, ::ActorUniqueID thisEntityID, ::Player *player, ::Actor *killedActor, ::ActorDamageSource const *deathSource, float explosionRadius, ::DimensionType dimensionId, ::ItemStack const *tool)