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MCAPI | Builder (::ILevel *level, ::DimensionType dimensionId) |
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MCAPI::LootTableContext | create () const |
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MCAPI::LootTableContext::Builder & | withDeathSource (::ActorDamageSource const *deathSource) |
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MCAPI::LootTableContext::Builder & | withExplosionRadius (float explosionRadius) |
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MCAPI::LootTableContext::Builder & | withKilledActor (::Actor *actor) |
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MCFOLD::LootTableContext::Builder & | withKillerPlayer (::Player *player) |
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MCAPI::LootTableContext::Builder & | withLuck (float luck) |
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MCAPI::LootTableContext::Builder & | withThisEntity (::Actor *actor) |
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MCAPI::LootTableContext::Builder & | withTool (::ItemStack const *tool) |
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MCAPI void * | $ctor (::ILevel *level, ::DimensionType dimensionId) |
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MCAPI void | $dtor () |
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::ll::TypedStorage< 8, 8, ::ILevel * > | mLevel |
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::ll::TypedStorage< 4, 4, float > | mLuck |
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::ll::TypedStorage< 8, 8, ::ActorUniqueID > | mThisEntityID |
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::ll::TypedStorage< 8, 8, ::Player * > | mKillerPlayer |
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::ll::TypedStorage< 8, 8, ::Actor * > | mKilledActor |
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::ll::TypedStorage< 8, 8, ::ActorDamageSource const * > | mDeathSource |
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::ll::TypedStorage< 4, 4, float > | mExplosionRadius |
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::ll::TypedStorage< 8, 32, ::std::string > | mOriginalItemName |
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::ll::TypedStorage< 8, 8, ::ItemStack const * > | mTool |
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::ll::TypedStorage< 4, 4, ::DimensionType > | mDimensionId |
The documentation for this class was generated from the following file: