LeviLamina
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RedstoneLampBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/BlockLegacy.h"
8
9// auto generated forward declare list
10// clang-format off
11class Block;
12class BlockActor;
13class BlockPos;
14class BlockSource;
15class Experiments;
16class ItemInstance;
17class Random;
18namespace BlockEvents { class BlockPlaceEvent; }
19// clang-format on
20
22public:
23 // member variables
24 // NOLINTBEGIN
25 ::ll::TypedStorage<1, 1, bool const> mIsLit;
26 // NOLINTEND
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 // vIndex: 136
32 virtual void tick(::BlockSource& region, ::BlockPos const& pos, ::Random& random) const /*override*/;
33
34 // vIndex: 67
35 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
36
37 // vIndex: 61
38 virtual void onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const
39 /*override*/;
40
41 // vIndex: 90
42 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
43
44 // vIndex: 54
45 virtual bool
46 shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const
47 /*override*/;
48
49 // vIndex: 131
50 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
51
52 // vIndex: 0
53 virtual ~RedstoneLampBlock() /*override*/ = default;
54 // NOLINTEND
55
56public:
57 // member functions
58 // NOLINTBEGIN
59 MCFOLD void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
60 // NOLINTEND
61
62public:
63 // destructor thunk
64 // NOLINTBEGIN
65
66 // NOLINTEND
67
68public:
69 // virtual function thunks
70 // NOLINTBEGIN
71 MCAPI void $tick(::BlockSource& region, ::BlockPos const& pos, ::Random& random) const;
72
73 MCFOLD void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
74
75 MCAPI void $onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const;
76
77 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
78
79 MCFOLD bool
80 $shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const;
81
82 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
83 // NOLINTEND
84
85public:
86 // vftables
87 // NOLINTBEGIN
88 MCAPI static void** $vftable();
89 // NOLINTEND
90};
Definition BlockActor.h:32
Definition BlockPlaceEvent.h:15
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:36
Definition Experiments.h:14
Definition ItemInstance.h:16
Definition Random.h:16
Definition RedstoneLampBlock.h:21