LeviLamina
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DragonBaseGoal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/util/FloatRange.h"
7#include "mc/world/actor/ai/goal/Goal.h"
8
9// auto generated forward declare list
10// clang-format off
11class EnderDragon;
12// clang-format on
13
14class DragonBaseGoal : public ::Goal {
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 8, ::EnderDragon&> mDragon;
19 ::ll::TypedStorage<4, 4, float> mActiveSpeed;
20 ::ll::TypedStorage<4, 4, float> mFlightSpeed;
21 ::ll::TypedStorage<4, 4, float> mTurnSpeed;
22 ::ll::TypedStorage<4, 8, ::FloatRange> mTargetZone;
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
27 DragonBaseGoal& operator=(DragonBaseGoal const&);
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 // vIndex: 0
35 virtual ~DragonBaseGoal() /*override*/ = default;
36 // NOLINTEND
37};
Definition DragonBaseGoal.h:14
Definition EnderDragon.h:27
Definition Goal.h:14