LeviLamina
Loading...
Searching...
No Matches
DragonBaseGoal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/Goal.h"
7
8// auto generated forward declare list
9// clang-format off
10class EnderDragon;
11struct FloatRange;
12// clang-format on
13
14class DragonBaseGoal : public ::Goal {
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 8, ::EnderDragon&> mDragon;
19 ::ll::TypedStorage<4, 4, float> mActiveSpeed;
20 ::ll::TypedStorage<4, 4, float> mFlightSpeed;
21 ::ll::TypedStorage<4, 4, float> mTurnSpeed;
22 ::ll::TypedStorage<4, 8, ::FloatRange> mTargetZone;
23 // NOLINTEND
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 // vIndex: 0
29 virtual ~DragonBaseGoal() /*override*/ = default;
30 // NOLINTEND
31
32public:
33 // destructor thunk
34 // NOLINTBEGIN
35
36 // NOLINTEND
37};
Definition DragonBaseGoal.h:14
Definition EnderDragon.h:27
Definition Goal.h:14
Definition FloatRange.h:11