LeviLamina
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BlockActorRendererId.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class BlockActorRendererId : uchar {
6 Default = 0,
7 Chest = 1,
8 Sign = 2,
9 MobSpawner = 3,
10 Skull = 4,
11 Enchanter = 5,
12 PistonArm = 6,
13 ItemFrame = 7,
14 MovingBlock = 8,
15 Chalkboard = 9,
16 Beacon = 10,
17 EndGateway = 11,
18 EnderChest = 12,
19 ShulkerBox = 13,
20 CommandBlock = 14,
21 Bed = 15,
22 Banner = 16,
23 Conduit = 17,
24 Lectern = 18,
25 Bell = 19,
26 Campfire = 20,
27 HangingSign = 21,
28 DecoratedPot = 22,
29 BrushableBlock = 23,
30 TrialSpawner = 24,
31 Vault = 25,
32 Shelf = 26,
33 CopperGolemStatue = 27,
34 Count = 28,
35};
Definition BrushableBlock.h:24
Definition CommandBlock.h:26
Definition MovingBlock.h:24
Definition TrialSpawner.h:29