LeviLamina
Loading...
Searching...
No Matches
BlockActorRendererId.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class BlockActorRendererId : int {
6 DefaultRenderer = 0,
7 ChestRenderer = 1,
8 SignRenderer = 2,
9 MobspawnerRenderer = 3,
10 SkullRenderer = 4,
11 EnchanterRenderer = 5,
12 PistonarmRenderer = 6,
13 ItemframeRenderer = 7,
14 MovingblockRenderer = 8,
15 ChalkboardRenderer = 9,
16 BeaconRenderer = 10,
17 EndgatewayRenderer = 11,
18 EnderchestRenderer = 12,
19 ShulkerboxRenderer = 13,
20 CommandblockRenderer = 14,
21 BedRenderer = 15,
22 BannerRenderer = 16,
23 ConduitRenderer = 17,
24 LecternRenderer = 18,
25 BellRenderer = 19,
26 CampfireRenderer = 20,
27 HangingSignRenderer = 21,
28 DecoratedPot = 22,
29 BrushableBlock = 23,
30 TrialSpawnerRenderer = 24,
31 VaultRenderer = 25,
32};
Definition BrushableBlock.h:24