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virtual bool | use (::Player &player, ::BlockPos const &pos, uchar face) const |
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virtual bool | isInteractiveBlock () const |
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virtual::Block const & | getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const |
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virtual uchar | getMappedFace (uchar face, ::Block const &block) const |
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virtual void | neighborChanged (::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const |
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virtual bool | canInstatick () const |
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virtual::ItemInstance | asItemInstance (::Block const &, ::BlockActor const *) const |
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virtual int | getVariant (::Block const &block) const |
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virtual void | setupRedstoneComponent (::BlockSource ®ion, ::BlockPos const &pos) const |
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virtual void | onRedstoneUpdate (::BlockSource ®ion, ::BlockPos const &pos, int strength, bool isFirstTime) const |
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virtual bool | hasComparatorSignal () const |
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virtual int | getComparatorSignal (::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const |
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virtual void | _addHardCodedBlockComponents (::Experiments const &) |
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MCAPI void | _execute (::BlockSource ®ion, ::CommandBlockActor &entity, ::BlockPos const &pos, bool commandSet) const |
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MCAPI void | _executeChain (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI void | execute (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI void | onPlace (::BlockEvents::BlockPlaceEvent &eventData) const |
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MCAPI void | tick (::BlockEvents::BlockQueuedTickEvent &eventData) const |
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MCAPI void | updateBlock (::BlockSource ®ion, ::BlockPos const &pos, ::CommandBlockMode newMode, bool conditional) const |
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MCFOLD bool | $use (::Player &player, ::BlockPos const &pos, uchar face) const |
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MCFOLD bool | $isInteractiveBlock () const |
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MCAPI::Block const & | $getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const |
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MCAPI uchar | $getMappedFace (uchar face, ::Block const &block) const |
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MCFOLD void | $neighborChanged (::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const |
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MCFOLD bool | $canInstatick () const |
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MCAPI::ItemInstance | $asItemInstance (::Block const &, ::BlockActor const *) const |
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MCAPI int | $getVariant (::Block const &block) const |
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MCAPI void | $setupRedstoneComponent (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI void | $onRedstoneUpdate (::BlockSource ®ion, ::BlockPos const &pos, int strength, bool isFirstTime) const |
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MCFOLD bool | $hasComparatorSignal () const |
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MCAPI int | $getComparatorSignal (::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const |
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MCAPI void | $_addHardCodedBlockComponents (::Experiments const &) |
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