LeviLamina
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CommandBlock Class Reference
+ Inheritance diagram for CommandBlock:

Public Member Functions

virtual bool use (::Player &player, ::BlockPos const &pos, uchar face) const
 
virtual bool isInteractiveBlock () const
 
virtual::Block const & getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
 
virtual uchar getMappedFace (uchar face, ::Block const &block) const
 
virtual void neighborChanged (::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
 
virtual bool canInstatick () const
 
virtual::ItemInstance asItemInstance (::Block const &, ::BlockActor const *) const
 
virtual int getVariant (::Block const &block) const
 
virtual void setupRedstoneComponent (::BlockSource &region, ::BlockPos const &pos) const
 
virtual void onRedstoneUpdate (::BlockSource &region, ::BlockPos const &pos, int strength, bool isFirstTime) const
 
virtual bool hasComparatorSignal () const
 
virtual int getComparatorSignal (::BlockSource &region, ::BlockPos const &pos, ::Block const &block, uchar dir) const
 
virtual void _addHardCodedBlockComponents (::Experiments const &)
 
MCAPI void _execute (::BlockSource &region, ::CommandBlockActor &entity, ::BlockPos const &pos, bool commandSet) const
 
MCAPI void _executeChain (::BlockSource &region, ::BlockPos const &pos) const
 
MCAPI void execute (::BlockSource &region, ::BlockPos const &pos) const
 
MCAPI void onPlace (::BlockEvents::BlockPlaceEvent &eventData) const
 
MCAPI void tick (::BlockEvents::BlockQueuedTickEvent &eventData) const
 
MCAPI void updateBlock (::BlockSource &region, ::BlockPos const &pos, ::CommandBlockMode newMode, bool conditional) const
 
MCFOLD bool $use (::Player &player, ::BlockPos const &pos, uchar face) const
 
MCFOLD bool $isInteractiveBlock () const
 
MCAPI::Block const & $getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
 
MCAPI uchar $getMappedFace (uchar face, ::Block const &block) const
 
MCFOLD void $neighborChanged (::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
 
MCFOLD bool $canInstatick () const
 
MCAPI::ItemInstance $asItemInstance (::Block const &, ::BlockActor const *) const
 
MCAPI int $getVariant (::Block const &block) const
 
MCAPI void $setupRedstoneComponent (::BlockSource &region, ::BlockPos const &pos) const
 
MCAPI void $onRedstoneUpdate (::BlockSource &region, ::BlockPos const &pos, int strength, bool isFirstTime) const
 
MCFOLD bool $hasComparatorSignal () const
 
MCAPI int $getComparatorSignal (::BlockSource &region, ::BlockPos const &pos, ::Block const &block, uchar dir) const
 
MCAPI void $_addHardCodedBlockComponents (::Experiments const &)
 

Static Public Member Functions

static MCAPI ::std::add_lvalue_reference_t< int[]> mCBModeMap ()
 
static MCAPI void ** $vftable ()
 

Public Attributes

::ll::TypedStorage< 2, 2, ::CommandBlockMode > mCBMode
 

The documentation for this class was generated from the following file: