LeviLamina
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CommandBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/BlockType.h"
8#include "mc/world/level/block/CommandBlockMode.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13class Block;
14class BlockActor;
15class BlockPos;
16class BlockSource;
18class Experiments;
19class ItemInstance;
20class Vec3;
21namespace BlockEvents { class BlockPlaceEvent; }
22namespace BlockEvents { class BlockPlayerInteractEvent; }
23namespace BlockEvents { class BlockQueuedTickEvent; }
24// clang-format on
25
26class CommandBlock : public ::ActorBlock {
27public:
28 // member variables
29 // NOLINTBEGIN
30 ::ll::TypedStorage<2, 2, ::CommandBlockMode> mCBMode;
31 // NOLINTEND
32
33public:
34 // virtual functions
35 // NOLINTBEGIN
36 // vIndex: 135
37 virtual bool isInteractiveBlock() const /*override*/;
38
39 // vIndex: 91
40 virtual ::Block const&
41 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
42 /*override*/;
43
44 // vIndex: 120
45 virtual uchar getMappedFace(uchar face, ::Block const& block) const /*override*/;
46
47 // vIndex: 86
48 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
49 /*override*/;
50
51 // vIndex: 107
52 virtual bool canInstatick() const /*override*/;
53
54 // vIndex: 89
55 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
56
57 // vIndex: 117
58 virtual int getVariant(::Block const& block) const /*override*/;
59
60 // vIndex: 66
61 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
62
63 // vIndex: 61
64 virtual void onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const
65 /*override*/;
66
67 // vIndex: 104
68 virtual bool hasComparatorSignal() const /*override*/;
69
70 // vIndex: 105
71 virtual int getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const
72 /*override*/;
73
74 // vIndex: 130
75 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
76
77 // vIndex: 0
78 virtual ~CommandBlock() /*override*/ = default;
79 // NOLINTEND
80
81public:
82 // member functions
83 // NOLINTBEGIN
84 MCAPI void _executeChain(::BlockSource& region, ::BlockPos const& pos) const;
85
86 MCAPI bool _executeChainBlock(
87 ::BlockSource& region,
88 ::BlockPos const& pos,
89 ::CommandBlockActor& blockActor,
90 bool fromTickQueue
91 ) const;
92
93 MCAPI void execute(::BlockSource& region, ::BlockPos const& pos) const;
94
95 MCAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
96
97 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
98
99 MCAPI void
100 updateBlock(::BlockSource& region, ::BlockPos const& pos, ::CommandBlockMode newMode, bool conditional) const;
101
102 MCFOLD void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
103 // NOLINTEND
104
105public:
106 // static functions
107 // NOLINTBEGIN
108 MCAPI static ::CommandBlockActor* _getCommandBlockActor(::BlockSource& region, ::BlockPos const& pos);
109 // NOLINTEND
110
111public:
112 // static variables
113 // NOLINTBEGIN
114 MCAPI static ::std::add_lvalue_reference_t<int[]> mCBModeMap();
115 // NOLINTEND
116
117public:
118 // virtual function thunks
119 // NOLINTBEGIN
120 MCFOLD bool $isInteractiveBlock() const;
121
122 MCAPI ::Block const& $getPlacementBlock(
123 ::Actor const& by,
124 ::BlockPos const& pos,
125 uchar face,
126 ::Vec3 const& clickPos,
127 int itemValue
128 ) const;
129
130 MCAPI uchar $getMappedFace(uchar face, ::Block const& block) const;
131
132 MCFOLD void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
133
134 MCFOLD bool $canInstatick() const;
135
136 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
137
138 MCAPI int $getVariant(::Block const& block) const;
139
140 MCAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
141
142 MCAPI void $onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const;
143
144 MCFOLD bool $hasComparatorSignal() const;
145
146 MCAPI int $getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const;
147
148 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
149 // NOLINTEND
150
151public:
152 // vftables
153 // NOLINTBEGIN
154 MCNAPI static void** $vftable();
155 // NOLINTEND
156};
Definition ActorBlockBase.h:6
Definition Actor.h:102
Definition BlockActor.h:32
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:17
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:17
Definition BlockSource.h:66
Definition Block.h:38
Definition CommandBlockActor.h:24
Definition CommandBlock.h:26
static MCAPI void ** $vftable()
Definition Experiments.h:14
Definition ItemInstance.h:15
Definition Vec3.h:10