LeviLamina
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CommandBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/BlockType.h"
8#include "mc/world/level/block/CommandBlockMode.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13class Block;
14class BlockActor;
15class BlockPos;
16class BlockSource;
18class ItemInstance;
19class Vec3;
20namespace BlockEvents { class BlockPlayerInteractEvent; }
21namespace BlockEvents { class BlockQueuedTickEvent; }
22namespace BlockEvents { class BlockRedstoneUpdateEvent; }
23// clang-format on
24
25class CommandBlock : public ::ActorBlock {
26public:
27 // member variables
28 // NOLINTBEGIN
29 ::ll::TypedStorage<2, 2, ::CommandBlockMode> mCBMode;
30 // NOLINTEND
31
32public:
33 // virtual functions
34 // NOLINTBEGIN
35 virtual bool isInteractiveBlock() const /*override*/;
36
37 virtual ::Block const&
38 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
39 /*override*/;
40
41 virtual uchar getMappedFace(uchar face, ::Block const& block) const /*override*/;
42
43 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
44 /*override*/;
45
46 virtual bool canInstatick() const /*override*/;
47
48 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
49
50 virtual int getVariant(::Block const& block) const /*override*/;
51
52 virtual bool hasComparatorSignal() const /*override*/;
53
54 virtual int getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const
55 /*override*/;
56
57 virtual ~CommandBlock() /*override*/ = default;
58 // NOLINTEND
59
60public:
61 // member functions
62 // NOLINTBEGIN
63 MCAPI void
64 _execute(::BlockSource& region, ::CommandBlockActor& entity, ::BlockPos const& pos, bool commandSet) const;
65
66 MCAPI void _executeChain(::BlockSource& region, ::BlockPos const& pos) const;
67
68 MCAPI bool _executeChainBlock(
69 ::BlockSource& region,
70 ::BlockPos const& pos,
71 ::CommandBlockActor& blockActor,
72 bool fromTickQueue
73 ) const;
74
75 MCAPI void _onRedstoneUpdate(::BlockEvents::BlockRedstoneUpdateEvent& blockEvent) const;
76
77 MCAPI void execute(::BlockSource& region, ::BlockPos const& pos) const;
78
79 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
80
81 MCAPI void
82 updateBlock(::BlockSource& region, ::BlockPos const& pos, ::CommandBlockMode newMode, bool conditional) const;
83
84 MCFOLD void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
85 // NOLINTEND
86
87public:
88 // static variables
89 // NOLINTBEGIN
90 MCAPI static ::std::add_lvalue_reference_t<int[]> mCBModeMap();
91 // NOLINTEND
92
93public:
94 // virtual function thunks
95 // NOLINTBEGIN
96 MCFOLD bool $isInteractiveBlock() const;
97
98 MCAPI ::Block const& $getPlacementBlock(
99 ::Actor const& by,
100 ::BlockPos const& pos,
101 uchar face,
102 ::Vec3 const& clickPos,
103 int itemValue
104 ) const;
105
106 MCAPI uchar $getMappedFace(uchar face, ::Block const& block) const;
107
108 MCFOLD void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
109
110 MCFOLD bool $canInstatick() const;
111
112 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
113
114 MCAPI int $getVariant(::Block const& block) const;
115
116 MCFOLD bool $hasComparatorSignal() const;
117
118 MCAPI int $getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const;
119
120
121 // NOLINTEND
122
123public:
124 // vftables
125 // NOLINTBEGIN
126 MCAPI static void** $vftable();
127 // NOLINTEND
128};
Definition Actor.h:106
Definition BlockActor.h:30
Definition BlockPlayerInteractEvent.h:17
Definition BlockQueuedTickEvent.h:16
Definition BlockRedstoneUpdateEvent.h:15
Definition BlockPos.h:19
Definition BlockSource.h:71
Definition Block.h:43
Definition CommandBlockActor.h:24
Definition CommandBlock.h:25
Definition ItemInstance.h:15
Definition Vec3.h:10