LeviLamina
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CommandBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/BlockLegacy.h"
8#include "mc/world/level/block/CommandBlockMode.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13class Block;
14class BlockActor;
15class BlockPos;
16class BlockSource;
18class Experiments;
19class ItemInstance;
20class Vec3;
21namespace BlockEvents { class BlockPlaceEvent; }
22namespace BlockEvents { class BlockPlayerInteractEvent; }
23namespace BlockEvents { class BlockQueuedTickEvent; }
24// clang-format on
25
26class CommandBlock : public ::ActorBlock {
27public:
28 // member variables
29 // NOLINTBEGIN
30 ::ll::TypedStorage<2, 2, ::CommandBlockMode> mCBMode;
31 // NOLINTEND
32
33public:
34 // virtual functions
35 // NOLINTBEGIN
36 // vIndex: 136
37 virtual bool isInteractiveBlock() const /*override*/;
38
39 // vIndex: 91
40 virtual ::Block const&
41 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
42 /*override*/;
43
44 // vIndex: 120
45 virtual uchar getMappedFace(uchar face, ::Block const& block) const /*override*/;
46
47 // vIndex: 86
48 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
49 /*override*/;
50
51 // vIndex: 107
52 virtual bool canInstatick() const /*override*/;
53
54 // vIndex: 89
55 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
56
57 // vIndex: 117
58 virtual int getVariant(::Block const& block) const /*override*/;
59
60 // vIndex: 66
61 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
62
63 // vIndex: 60
64 virtual void onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const
65 /*override*/;
66
67 // vIndex: 104
68 virtual bool hasComparatorSignal() const /*override*/;
69
70 // vIndex: 105
71 virtual int getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const
72 /*override*/;
73
74 // vIndex: 130
75 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
76
77 // vIndex: 0
78 virtual ~CommandBlock() /*override*/ = default;
79 // NOLINTEND
80
81public:
82 // member functions
83 // NOLINTBEGIN
84 MCAPI void
85 _execute(::BlockSource& region, ::CommandBlockActor& entity, ::BlockPos const& pos, bool commandSet) const;
86
87 MCAPI void _executeChain(::BlockSource& region, ::BlockPos const& pos) const;
88
89 MCAPI void execute(::BlockSource& region, ::BlockPos const& pos) const;
90
91 MCAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
92
93 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
94
95 MCAPI void
96 updateBlock(::BlockSource& region, ::BlockPos const& pos, ::CommandBlockMode newMode, bool conditional) const;
97
98 MCFOLD void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
99 // NOLINTEND
100
101public:
102 // static variables
103 // NOLINTBEGIN
104 MCAPI static ::std::add_lvalue_reference_t<int[]> mCBModeMap();
105 // NOLINTEND
106
107public:
108 // virtual function thunks
109 // NOLINTBEGIN
110 MCFOLD bool $isInteractiveBlock() const;
111
112 MCAPI ::Block const& $getPlacementBlock(
113 ::Actor const& by,
114 ::BlockPos const& pos,
115 uchar face,
116 ::Vec3 const& clickPos,
117 int itemValue
118 ) const;
119
120 MCAPI uchar $getMappedFace(uchar face, ::Block const& block) const;
121
122 MCFOLD void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
123
124 MCFOLD bool $canInstatick() const;
125
126 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
127
128 MCAPI int $getVariant(::Block const& block) const;
129
130 MCAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
131
132 MCAPI void $onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const;
133
134 MCFOLD bool $hasComparatorSignal() const;
135
136 MCAPI int $getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const;
137
138 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
139 // NOLINTEND
140
141public:
142 // vftables
143 // NOLINTBEGIN
144 MCNAPI static void** $vftable();
145 // NOLINTEND
146};
Definition ActorBlockBase.h:6
Definition Actor.h:103
Definition BlockActor.h:32
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:17
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:38
Definition CommandBlockActor.h:26
Definition CommandBlock.h:26
static MCAPI void ** $vftable()
Definition Experiments.h:14
Definition ItemInstance.h:16
Definition Vec3.h:10