LeviLamina
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CommandBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/BlockType.h"
8#include "mc/world/level/block/CommandBlockMode.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13class Block;
14class BlockActor;
15class BlockPos;
16class BlockSource;
18class Experiments;
19class ItemInstance;
20class Vec3;
21namespace BlockEvents { class BlockPlaceEvent; }
22namespace BlockEvents { class BlockPlayerInteractEvent; }
23namespace BlockEvents { class BlockQueuedTickEvent; }
24// clang-format on
25
26class CommandBlock : public ::ActorBlock {
27public:
28 // member variables
29 // NOLINTBEGIN
30 ::ll::TypedStorage<2, 2, ::CommandBlockMode> mCBMode;
31 // NOLINTEND
32
33public:
34 // virtual functions
35 // NOLINTBEGIN
36 virtual bool isInteractiveBlock() const /*override*/;
37
38 virtual ::Block const&
39 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
40 /*override*/;
41
42 virtual uchar getMappedFace(uchar face, ::Block const& block) const /*override*/;
43
44 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
45 /*override*/;
46
47 virtual bool canInstatick() const /*override*/;
48
49 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
50
51 virtual int getVariant(::Block const& block) const /*override*/;
52
53 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
54
55 virtual void onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const
56 /*override*/;
57
58 virtual bool hasComparatorSignal() const /*override*/;
59
60 virtual int getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const
61 /*override*/;
62
63 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
64
65 virtual ~CommandBlock() /*override*/ = default;
66 // NOLINTEND
67
68public:
69 // member functions
70 // NOLINTBEGIN
71 MCAPI void
72 _execute(::BlockSource& region, ::CommandBlockActor& entity, ::BlockPos const& pos, bool commandSet) const;
73
74 MCAPI void _executeChain(::BlockSource& region, ::BlockPos const& pos) const;
75
76 MCAPI bool _executeChainBlock(
77 ::BlockSource& region,
78 ::BlockPos const& pos,
79 ::CommandBlockActor& blockActor,
80 bool fromTickQueue
81 ) const;
82
83 MCAPI void execute(::BlockSource& region, ::BlockPos const& pos) const;
84
85 MCAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
86
87 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
88
89 MCAPI void
90 updateBlock(::BlockSource& region, ::BlockPos const& pos, ::CommandBlockMode newMode, bool conditional) const;
91
92 MCFOLD void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
93 // NOLINTEND
94
95public:
96 // static variables
97 // NOLINTBEGIN
98 MCAPI static ::std::add_lvalue_reference_t<int[]> mCBModeMap();
99 // NOLINTEND
100
101public:
102 // virtual function thunks
103 // NOLINTBEGIN
104 MCFOLD bool $isInteractiveBlock() const;
105
106 MCAPI ::Block const& $getPlacementBlock(
107 ::Actor const& by,
108 ::BlockPos const& pos,
109 uchar face,
110 ::Vec3 const& clickPos,
111 int itemValue
112 ) const;
113
114 MCAPI uchar $getMappedFace(uchar face, ::Block const& block) const;
115
116 MCFOLD void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
117
118 MCFOLD bool $canInstatick() const;
119
120 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
121
122 MCAPI int $getVariant(::Block const& block) const;
123
124 MCAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
125
126 MCAPI void $onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const;
127
128 MCFOLD bool $hasComparatorSignal() const;
129
130 MCAPI int $getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const;
131
132 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
133
134
135 // NOLINTEND
136
137public:
138 // vftables
139 // NOLINTBEGIN
140 MCNAPI static void** $vftable();
141 // NOLINTEND
142};
Definition Actor.h:105
Definition BlockActor.h:32
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:17
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Block.h:43
Definition CommandBlockActor.h:24
Definition CommandBlock.h:26
static MCAPI void ** $vftable()
Definition Experiments.h:14
Definition ItemInstance.h:15
Definition Vec3.h:10