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| enum class | SpawningLogicState : int {
Inactive = 0
, WaitingForPlayers = 1
, Active = 2
, WaitingForRewardEjection = 3
,
EjectingRewards = 4
, Cooldown = 5
, Count = 6
} |
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MCAPI ::std::vector<::TrialSpawner::WeightedItemStack > & | _getDispensingItems (::BlockSource ®ion) |
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MCAPI ::std::optional<::Vec3 > | _getPositionToSpawnItemSpawner (::BlockSource ®ion, ::std::vector<::ActorUniqueID > const &eligibleActorIds) const |
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MCAPI bool | _hasLineOfSight (::BlockSource const ®ion, ::Vec3 const from, ::Vec3 const to, float const maxRange) const |
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MCAPI void | _sendSmallFlame (::BlockSource ®ion, ::Vec3 const center) |
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MCAPI void | _setUpdated (::BlockSource ®ion) |
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MCAPI void | _spawnItemSpawner (::BlockSource ®ion, ::Vec3 pos, ::ItemStack const &itemToSpawn) |
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MCAPI ::std::optional<::ActorUniqueID > | _spawnMob (::BlockSource ®ion, ::BlockPos blockActorPos) |
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MCAPI void | _tryRegisterNewPlayers (::BlockSource ®ion, ::TrialSpawner::SpawningLogicState currentState) |
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MCAPI void | applyUpdatePacket (::CompoundTag const &tag, ::BlockSource ®ion) |
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MCAPI::Mob * | createAndAddDisplayEntity (::BlockSource ®ion) |
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MCAPI::CompoundTag | createUpdatePacket () |
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MCAPI::SpawnData const * | getOrCreateNextSpawnData (::Random &random) |
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MCAPI::TrialSpawner::SpawningLogicState | getSpawningLogicState (::BlockSource ®ion) const |
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MCAPI void | load (::CompoundTag const &data, ::TrialSpawnerConfigRegistry const &configRegistry) |
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MCAPI void | removeDisplayEntity () |
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MCAPI void | save (::CompoundTag &tag) |
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MCAPI void | setEntityId (::ActorDefinitionIdentifier const &actorDefId, ::BlockSource ®ion) |
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MCAPI void | tick (::BlockSource ®ion) |
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::ll::TypedStorage< 4, 12, ::BlockPos const > | mPosition |
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::ll::TypedStorage< 4, 4, int > | mPlayerSearchRange |
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::ll::TypedStorage< 8, 352, ::TrialSpawner::Data > | mData |
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::ll::TypedStorage< 8, 144, ::TrialSpawnerConfig > | mNormalConfig |
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::ll::TypedStorage< 8, 144, ::TrialSpawnerConfig > | mOminousConfig |
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::ll::TypedStorage< 1, 1, bool > | mIsOminous |
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::ll::TypedStorage< 1, 1, bool > | hasSpawnedItemSpawner |
The documentation for this class was generated from the following file: