67 ::ll::TypedStorage<8, 24, ::std::vector<::ActorUniqueID>> mDetectedPlayers;
68 ::ll::TypedStorage<8, 24, ::std::vector<::ActorUniqueID>> mCurrentMobs;
69 ::ll::TypedStorage<8, 8, uint64> mCooldownEndsAt;
70 ::ll::TypedStorage<8, 8, uint64> mNextMobSpawnsAt;
71 ::ll::TypedStorage<4, 4, int> mTotalMobsSpawned;
72 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::SpawnData>> mNextSpawnData;
73 ::ll::TypedStorage<8, 32, ::std::string> mSelectedLootTableName;
74 ::ll::TypedStorage<8, 24, ::std::vector<::TrialSpawner::WeightedItemStack>> mDispensing;
75 ::ll::TypedStorage<8, 176, ::ActorDefinitionIdentifier> mActorDefId;
76 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mDisplayEntity;
77 ::ll::TypedStorage<4, 4, float> mCurrentSpinSpeed;
78 ::ll::TypedStorage<4, 4, float> mPreviousSpinSpeed;
79 ::ll::TypedStorage<1, 1, bool> mSkipNextMobCleanup;