74 ::ll::TypedStorage<8, 24, ::std::vector<::ActorUniqueID>> mDetectedPlayers;
75 ::ll::TypedStorage<8, 24, ::std::vector<::ActorUniqueID>> mCurrentMobs;
76 ::ll::TypedStorage<8, 8, uint64> mCooldownEndsAt;
77 ::ll::TypedStorage<8, 8, uint64> mNextMobSpawnsAt;
78 ::ll::TypedStorage<4, 4, int> mTotalMobsSpawned;
79 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::SpawnData>> mNextSpawnData;
80 ::ll::TypedStorage<8, 32, ::std::string> mSelectedLootTableName;
81 ::ll::TypedStorage<4, 4, int> mOpeningDelay;
82 ::ll::TypedStorage<4, 4, int> mEjectionDelay;
83 ::ll::TypedStorage<4, 4, int> mMaxDistance;
84 ::ll::TypedStorage<8, 24, ::std::vector<::TrialSpawner::WeightedItemStack>> mDispensing;
85 ::ll::TypedStorage<8, 176, ::ActorDefinitionIdentifier> mActorDefId;
86 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mDisplayEntity;
87 ::ll::TypedStorage<4, 4, float> mCurrentSpinSpeed;
88 ::ll::TypedStorage<4, 4, float> mPreviousSpinSpeed;