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MCAPI void | reset () |
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MCAPI void | $dtor () |
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::ll::TypedStorage< 8, 24, ::std::vector<::ActorUniqueID > > | mDetectedPlayers |
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::ll::TypedStorage< 8, 24, ::std::vector<::ActorUniqueID > > | mCurrentMobs |
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::ll::TypedStorage< 8, 8, uint64 > | mCooldownEndsAt |
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::ll::TypedStorage< 8, 8, uint64 > | mNextMobSpawnsAt |
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::ll::TypedStorage< 4, 4, int > | mTotalMobsSpawned |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::SpawnData > > | mNextSpawnData |
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::ll::TypedStorage< 8, 32, ::std::string > | mSelectedLootTableName |
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::ll::TypedStorage< 8, 24, ::std::vector<::TrialSpawner::WeightedItemStack > > | mDispensing |
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::ll::TypedStorage< 8, 176, ::ActorDefinitionIdentifier > | mActorDefId |
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::ll::TypedStorage< 8, 24, ::WeakEntityRef > | mDisplayEntity |
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::ll::TypedStorage< 4, 4, float > | mCurrentSpinSpeed |
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::ll::TypedStorage< 4, 4, float > | mPreviousSpinSpeed |
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::ll::TypedStorage< 1, 1, bool > | mSkipNextMobCleanup |
The documentation for this struct was generated from the following file: