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virtual void | _addHardCodedBlockComponents (::Experiments const &) |
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virtual::ItemInstance | asItemInstance (::Block const &, ::BlockActor const *) const |
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virtual::AABB const & | getVisualShapeInWorld (::Block const &, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB &bufferAABB) const |
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virtual bool | pushesUpFallingBlocks () const |
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virtual::AABB | getCollisionShape (::Block const &, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::optional_ref<::GetCollisionShapeInterface const >) const |
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virtual void | updateEntityAfterFallOn (::BlockPos const &pos, ::UpdateEntityAfterFallOnInterface &entity) const |
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virtual bool | isMovingBlock () const |
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MCAPI void | onFallOn (::BlockEvents::BlockEntityFallOnEvent &eventData) const |
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MCAPI void | $_addHardCodedBlockComponents (::Experiments const &) |
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MCFOLD::ItemInstance | $asItemInstance (::Block const &, ::BlockActor const *) const |
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MCAPI::AABB const & | $getVisualShapeInWorld (::Block const &, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB &bufferAABB) const |
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MCFOLD bool | $pushesUpFallingBlocks () const |
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MCAPI::AABB | $getCollisionShape (::Block const &, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::optional_ref<::GetCollisionShapeInterface const >) const |
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MCAPI void | $updateEntityAfterFallOn (::BlockPos const &pos, ::UpdateEntityAfterFallOnInterface &entity) const |
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MCFOLD bool | $isMovingBlock () const |
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static MCAPI void ** | $vftable () |
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The documentation for this class was generated from the following file: