3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/ActorBlockBase.h"
21namespace BlockEvents {
class BlockEntityFallOnEvent; }
29 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
40 virtual bool pushesUpFallingBlocks()
const ;
52 virtual bool isMovingBlock()
const ;
73 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);
81 MCFOLD
bool $pushesUpFallingBlocks()
const;
89 MCFOLD
bool $isMovingBlock()
const;
95 MCAPI
static void** $vftable();
Definition ActorBlockBase.h:6
Definition BlockActor.h:32
Definition BlockEntityFallOnEvent.h:15
Definition BlockLegacy.h:88
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition ItemInstance.h:16
Definition MovingBlock.h:24
Definition optional_ref.h:10
Definition UpdateEntityAfterFallOnInterface.h:13