3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockLegacy.h"
21namespace BlockEvents {
class BlockEntityFallOnEvent; }
29 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
35 virtual ::AABB
const& getVisualShapeInWorld(
43 virtual bool pushesUpFallingBlocks()
const ;
46 virtual ::AABB getCollisionShape(
58 virtual bool isMovingBlock()
const ;
Definition ActorBlockBase.h:6
Definition BlockActor.h:32
Definition BlockEntityFallOnEvent.h:16
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition ItemInstance.h:16
Definition MovingBlock.h:24
MCAPI bool $pushesUpFallingBlocks() const
MCAPI bool $isMovingBlock() const
static MCAPI void ** $vftable()
MCAPI void $updateEntityAfterFallOn(::BlockPos const &pos, ::UpdateEntityAfterFallOnInterface &entity) const
MCAPI void onFallOn(::BlockEvents::BlockEntityFallOnEvent &eventData) const
MCAPI::AABB $getCollisionShape(::Block const &, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::optional_ref<::GetCollisionShapeInterface const >) const
MCAPI::AABB const & $getVisualShapeInWorld(::Block const &, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB &bufferAABB) const
MCAPI::ItemInstance $asItemInstance(::Block const &, ::BlockActor const *) const
MCAPI void $_addHardCodedBlockComponents(::Experiments const &)
Definition optional_ref.h:10
Definition UpdateEntityAfterFallOnInterface.h:13