3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockLegacy.h"
21namespace BlockEvents {
class BlockEntityFallOnEvent; }
29 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
35 virtual ::AABB
const& getVisualShapeInWorld(
43 virtual bool pushesUpFallingBlocks()
const ;
46 virtual ::AABB getCollisionShape(
58 virtual bool isMovingBlock()
const ;
73 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);
77 MCAPI ::AABB
const& $getVisualShapeInWorld(
84 MCFOLD
bool $pushesUpFallingBlocks()
const;
86 MCAPI ::AABB $getCollisionShape(
95 MCFOLD
bool $isMovingBlock()
const;
101 MCAPI
static void** $vftable();
Definition ActorBlockBase.h:6
Definition BlockActor.h:32
Definition BlockEntityFallOnEvent.h:16
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition ItemInstance.h:16
Definition MovingBlock.h:24
Definition optional_ref.h:10
Definition UpdateEntityAfterFallOnInterface.h:13