21 ::ll::TypedStorage<8, 8, ::std::chrono::steady_clock::time_point> mStartTime;
22 ::ll::TypedStorage<1, 1, bool> mGoingDark;
28 virtual void normalTick() ;
30 virtual void handleEntityEvent(::ActorEvent
id,
int data) ;
32 virtual float _getWalkTargetValue(
::BlockPos const& pos) ;
34 virtual ::ActorHurtResult
37 virtual ::SharedTypes::Legacy::LevelSoundEvent _getInkSquirtSoundEvent()
const ;
45 MCAPI
void _startGoingDark();
51 MCAPI
void $normalTick();
54 MCAPI
void $handleEntityEvent(::ActorEvent
id,
int data);
57 MCFOLD
float $_getWalkTargetValue(
::BlockPos const& pos);
59 MCAPI ::ActorHurtResult $_hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite);
61 MCAPI ::SharedTypes::Legacy::LevelSoundEvent $_getInkSquirtSoundEvent()
const;
69 MCAPI
static void** $vftable();