34 virtual void normalTick() ;
37 virtual void handleEntityEvent(::ActorEvent eventId,
int data) ;
40 virtual float _getWalkTargetValue(
::BlockPos const& pos) ;
43 virtual bool _hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite) ;
46 virtual ::SharedTypes::Legacy::LevelSoundEvent _getInkSquirtSoundEvent()
const ;
55 MCAPI
void _startGoingDark();
61 MCAPI
void $normalTick();
63 MCAPI
void $handleEntityEvent(::ActorEvent eventId,
int data);
65 MCFOLD
float $_getWalkTargetValue(
::BlockPos const& pos);
67 MCAPI
bool $_hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite);
69 MCAPI ::SharedTypes::Legacy::LevelSoundEvent $_getInkSquirtSoundEvent()
const;