LeviLamina
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EnderCrystal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/Actor.h"
7
8// auto generated forward declare list
9// clang-format off
12class CompoundTag;
13class DataLoadHelper;
14class EntityContext;
16// clang-format on
17
18class EnderCrystal : public ::Actor {
19public:
20 // member variables
21 // NOLINTBEGIN
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
27 EnderCrystal& operator=(EnderCrystal const&);
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 // vIndex: 24
35 virtual void normalTick() /*override*/;
36
37 // vIndex: 64
38 virtual bool isInvulnerableTo(::ActorDamageSource const& source) const /*override*/;
39
40 // vIndex: 35
41 virtual float getShadowRadius() const /*override*/;
42
43 // vIndex: 137
44 virtual void addAdditionalSaveData(::CompoundTag& tag) const /*override*/;
45
46 // vIndex: 136
47 virtual void readAdditionalSaveData(::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper) /*override*/;
48
49 // vIndex: 135
50 virtual bool _hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite) /*override*/;
51
52 // vIndex: 8
53 virtual ~EnderCrystal() /*override*/ = default;
54 // NOLINTEND
55
56public:
57 // member functions
58 // NOLINTBEGIN
59 MCAPI EnderCrystal(
60 ::ActorDefinitionGroup* definitions,
61 ::ActorDefinitionIdentifier const& definitionName,
62 ::EntityContext& entityContext
63 );
64 // NOLINTEND
65
66public:
67 // constructor thunks
68 // NOLINTBEGIN
69 MCAPI void* $ctor(
70 ::ActorDefinitionGroup* definitions,
71 ::ActorDefinitionIdentifier const& definitionName,
72 ::EntityContext& entityContext
73 );
74 // NOLINTEND
75
76public:
77 // destructor thunk
78 // NOLINTBEGIN
79
80 // NOLINTEND
81
82public:
83 // virtual function thunks
84 // NOLINTBEGIN
85 MCAPI void $normalTick();
86
87 MCAPI bool $isInvulnerableTo(::ActorDamageSource const& source) const;
88
89 MCFOLD float $getShadowRadius() const;
90
91 MCAPI void $addAdditionalSaveData(::CompoundTag& tag) const;
92
93 MCAPI void $readAdditionalSaveData(::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper);
94
95 MCAPI bool $_hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite);
96 // NOLINTEND
97
98public:
99 // vftables
100 // NOLINTBEGIN
101 MCAPI static void** $vftable();
102 // NOLINTEND
103};
Definition ActorDamageSource.h:18
Definition ActorDefinitionGroup.h:27
Definition Actor.h:104
Definition CompoundTag.h:13
Definition DataLoadHelper.h:20
Definition EnderCrystal.h:18
Definition EntityContext.h:16
Definition ActorDefinitionIdentifier.h:13
Definition Alias.h:14