LeviLamina
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GameArgumentCommandOrigin.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/server/commands/CommandOrigin.h"
7#include "mc/server/commands/CommandOriginType.h"
8#include "mc/server/commands/CommandPermissionLevel.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13class BlockPos;
14class CompoundTag;
15class Dimension;
16class Level;
17class Vec2;
18class Vec3;
19// clang-format on
20
21class GameArgumentCommandOrigin : public ::CommandOrigin {
22public:
23 // member variables
24 // NOLINTBEGIN
25 ::ll::TypedStorage<8, 32, ::std::string> mRequestId;
26 // NOLINTEND
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 virtual ~GameArgumentCommandOrigin() /*override*/ = default;
32
33 virtual ::std::string const& getRequestId() const /*override*/;
34
35 virtual ::std::string getName() const /*override*/;
36
37 virtual ::BlockPos getBlockPosition() const /*override*/;
38
39 virtual ::Vec3 getWorldPosition() const /*override*/;
40
41 virtual ::std::optional<::Vec2> getRotation() const /*override*/;
42
43 virtual ::Level* getLevel() const /*override*/;
44
45 virtual ::Dimension* getDimension() const /*override*/;
46
47 virtual ::Actor* getEntity() const /*override*/;
48
49 virtual ::CommandPermissionLevel getPermissionsLevel() const /*override*/;
50
51 virtual ::std::unique_ptr<::CommandOrigin> clone() const /*override*/;
52
53 virtual bool canUseCommandsWithoutCheatsEnabled() const /*override*/;
54
55 virtual bool isSelectorExpansionAllowed() const /*override*/;
56
57 virtual ::CommandOriginType getOriginType() const /*override*/;
58
59 virtual ::CompoundTag serialize() const /*override*/;
60
61 virtual bool isValid() const /*override*/;
62 // NOLINTEND
63
64public:
65 // virtual function thunks
66 // NOLINTBEGIN
67#ifdef LL_PLAT_C
68 MCFOLD ::std::string const& $getRequestId() const;
69
70 MCFOLD ::std::string $getName() const;
71
72 MCFOLD ::BlockPos $getBlockPosition() const;
73
74 MCFOLD ::Vec3 $getWorldPosition() const;
75
76 MCFOLD ::std::optional<::Vec2> $getRotation() const;
77
78 MCFOLD ::Level* $getLevel() const;
79
80 MCFOLD ::Dimension* $getDimension() const;
81
82 MCFOLD ::Actor* $getEntity() const;
83
84 MCFOLD ::CommandPermissionLevel $getPermissionsLevel() const;
85
86 MCAPI ::std::unique_ptr<::CommandOrigin> $clone() const;
87
88 MCFOLD bool $canUseCommandsWithoutCheatsEnabled() const;
89
90 MCFOLD bool $isSelectorExpansionAllowed() const;
91
92 MCFOLD ::CommandOriginType $getOriginType() const;
93
94 MCFOLD ::CompoundTag $serialize() const;
95
96 MCFOLD bool $isValid() const;
97#endif
98
99
100 // NOLINTEND
101
102public:
103 // vftables
104 // NOLINTBEGIN
105 MCNAPI static void** $vftable();
106 // NOLINTEND
107};
Definition Actor.h:106
Definition BlockPos.h:19
Definition CompoundTag.h:23
Definition Dimension.h:86
Definition GameArgumentCommandOrigin.h:21
static MCAPI void ** $vftable()
Definition Level.h:250
Definition Vec2.h:5
Definition Vec3.h:10