LeviLamina
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SelectItemNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/node/BehaviorNode.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12// clang-format on
13
15public:
16 // SelectItemNode inner types define
17 enum class State : int {
18 Preconditions = 0,
19 MoveToolToHotbar = 1,
20 SelectToolInHotbar = 2,
21 };
22
23public:
24 // member variables
25 // NOLINTBEGIN
30 // NOLINTEND
31
32public:
33 // prevent constructor by default
34 SelectItemNode& operator=(SelectItemNode const&);
37
38public:
39 // virtual functions
40 // NOLINTBEGIN
41 // vIndex: 1
42 virtual ::BehaviorStatus tick(::Actor&) /*override*/;
43
44 // vIndex: 2
45 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
46
47 // vIndex: 0
48 virtual ~SelectItemNode() /*override*/ = default;
49 // NOLINTEND
50
51public:
52 // destructor thunk
53 // NOLINTBEGIN
54
55 // NOLINTEND
56
57public:
58 // virtual function thunks
59 // NOLINTBEGIN
60
61 // NOLINTEND
62};
Definition Actor.h:104
Definition BehaviorNode.h:13
Definition SelectItemNode.h:14
Definition Alias.h:14